Isometric Engine (MMF)
Author: | clwe
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Submitted: | 11th February, 2005
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Favourites: | 0 |
Genre: | Engine
| Downloads: | 765
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Rated: |
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Edited By clwe on 2/11/2005
Edited By clwe on 2/11/2005
This is the engine/tutorial for you if you're interested in making an isometric game, or just want to learn how one might work. It has support for raised platforms of any height, any depth or width (whichever shape you like), with walls. You can also create platforms suspended in mid-air. The events are all documented and there is a separate text file that explains exactly how to add your own platforms in. It only assumes that you have a basic knowledge of custom movement (i.e. repositioning an object to create movement) and the fastloop.
The engine is for MMF 1.5 only and requires two extensions – the fastloop object and the layer object. You can find them at http://www.cellosoft.com/extensions/view.php?id=9 and http://www.clickteam.info/extensions/extview.php?id=129 respectively.
Note that if you have the latest version of the fastloop object (v1.6), you may have to change its name to ‘kcloop.cox’ for the engine to recognise it. If an error message appears, just make a note of the name and rename the object extension files. There should be two copies to rename - one in the 'Extensions' folder and another in the 'Data' --> 'Runtime' folder.
I am aware that there's an 'Isometric Grid 2' extension for MMF, but then I was too lazy to learn that so here's is an entirely different way of doing isometric.
Review This Download
http://homepage.ntlworld.com/christopher.lowe7/isoengine.zip (96kb )
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clwe
Registered 17/12/2002
Points 702
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