Map Engine (Metroid/Castlevania style)
Author: | Bogo47
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Submitted: | 27th May, 2005
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Favourites: | 0 |
Genre: | Engine
| Downloads: | 566
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Rated: |
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Here is an engine that will show you how you can create a map system like in Castlevania: SotN where each little square of the map is displayed once you reach that area. There is also an option to display the entire map, but in a way that you can still tell which areas you haven't visited, as well as an option to save/load your map coverage. It also shows a method of moving between different frames with multiple exits.
This was originally created for a couple games I was going to make but didn't. I've never really seen anything like this done in a klik game before despite all the Metroid-style games that are made so I thought I may as well shares it with you lucky peoples. It's a little complicated but doesn't require very many events and I've attempted to explain all of them. And no extensions are required as far as I know.
This is for MMF only. Not sure whether it is possible on TGF or not but I suppose I could find out if necessary.
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http://bogo47.tripod.com/mapdl.html (28.5kb ) Please Note: The server this files is hosted on does not allow direct linking, if you are having trouble downloading this file, right-click the URL and select Save Target As.
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Bogo47Possibly Insane
Registered 30/10/2002
Points 2382
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