Emerald Ties: Crossing Fates Demo 2
Author: | Jeff Y
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Submitted: | 24th July, 2005
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Favourites: | 0 |
Genre: | Platformer
| Downloads: | 483
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Rated: |
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Yes, I know the download is big...especially for a demo with one zone that contains only 3 acts...but bear with me here. The plot behind Emerald Ties: Crossing Fates (ET:CF for short) is that the Chaos Emeralds have lost their power ans Sonic has to collect them all and find a way to restore the power. Sound cheesy and unoriginal? Well, the full plot actually does have some twists and stuff in it, but seeing as the demo only encompasses one level, you don't get much of a the story from it anyway.
There are three modes of play: Story, free play, and time attack. Each one has a different purpose of course. Although I thought all the modes would be self-explainitory, apparently some people can't figure out what free play does. In the demo, free play allows you to go to any of the three acts and explore. Yes, you can still get a game over and you still can clear the level if you wish, but your score and time count for nothing. Time attack also contains two modes, online and offline. Offline is purely for competing with yourself, but the online component allows you to submit your scores and times to a server where you can, in essence, compete with other players. Keep in mind that the time attack submission system has already undergone some changes since this release. Such changes include the addition of centiseconds for more competitive times and moving to a new server that will alow greater flexibility in competetion. If you wish to try out the online time attack now, you can register an account with the server at the submission screen .
That pretty much covers it all. Note that act 2 is being redone and act 3 is going to look less barren than it does now. And of course, there will be many more levels, twelve, if memory is serving me at the moment (most with three acts).
On last note. The game tries to set the graphic settings to something that should run smoothly on your machine, but at times, it still runs really slow. Although this is in the readme file, if the game runs slow (especially when going fast), you can disable both parallax and motion blur in the options screen. Please read the readme! I didn't put it in there for no reason (it's short and will save you questions and confusion...not that there should be any).
Enjoy! Let me know if there's any major bugs.
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http://www.brpxqzme.net/ckt/etcf/demos/etcfd2.zip (8.06mb )
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Jeff Y
Registered 24/07/2005
Points 111
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