One Way Inverse Kinematic Chain Example
Author: | mushi-games
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Submitted: | 16th August, 2005
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Favourites: | 0 |
Genre: | Engine
| Downloads: | 363
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Rated: |
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Edited By mushi-games on 8/16/2005
Ok, I've never seen anyone do this, or seen any example on how to do it, so I made one myself.
It should be well worth the download .
This shows you how to make a somewhat realistic inverse kinematic chain with any number of links.
Feel free to use, it would be incredible for space-shooter bosses, you could have big arms comprised of many objects (like all those cool bosses in Mega Drive/SNES shooters), and only worry about moving the end piece around. I don't think anyone has really done that in klik before, wich is a shame.
You need the Overlay Redux extension to view the .cca.
You'll also need an understanding of trigonometry.
Its all commented fairly in depth.
Run it in full screen.
******EDITED TO INCLUDE AN EXAMPLE WITH GRAVITY*****
P.S Please leave a comment on my site ! I just got the first part of it coded.
For those of you who arn't logged in go to: http://www.freepgs.com/mushi/module.php?page=get&file=Inverse_Kinematic_Chain
Review This Download
http://www.freepgs.com/mushi/module.php?page=get&file=Inverse_Kinematic_Chain (15kb )
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