Muz's Timer Test
Author: | Muz
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Submitted: | 18th August, 2005
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Favourites: | 0 |
Genre: | Tutorial
| Downloads: | 390
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Rated: |
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Special thanks to Ectoprods for the hosting.
This is a small thing that tests how fast the Always & timer events run on MMF. It shows that (on my comp) the computer can only do about 0.02+ seconds per tick at best, but functions at almost full efficiency with plenty of moderately heavy code and a moderate amount of objects when you run it on a 0.03 second timer.
It's got no practical purpose other than as a benchmark test and perhaps an 'interactive article' on timer & always events. But it's only 11 Kb and doesn't use any extensions.
No screenshots as screenshots would only be a waste of space.
I created this mainly to pitch up the accuracy of my physics engine. Point is, it shows that you can run most things on an accurate timer rate of 0.03 seconds, if you don't use too many lenses or other memory heavy objects. And if you do, you can use this thing to see how much it affects your game.
Review This Download
http://www.ectoprods.com/Muz/always.zip (11kb )
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