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Dizzy R
Author: Adz.M Submitted: 29th January, 2006 Favourites:0
Genre: Adventure Downloads: 220
Rated:


Edited By Adam Markey on 7/1/2007

DIZZY R REMAKE

2005/06 Adz' GAME CHEST (AjLA TOONAMI'S SUP3R TEAM 2003-2005)

AIM OF THE GAME:
Once again you'll be playing as the Yolkfolk's #1 hero Dizzy racing through 15 levels of platform jumping, field dashing, bridge crossing, flower dodging madness against Dizzy's devoted sidekick Dean, The warrior of Zakeria Dieno & Dizzy's cousin Danny.

Some levels can be rather tough like jump positioning and accuracy on landing like on Race 2 of Adventure mode for example.

This Dizzy R game is like no other, It's tough, It's mad and it uses Spectrum (Recoloured) graphics

And yes I'm afraid this game is 1 Player only, sorry mutilplayers

CONTROLLING DIZZY:
Use Arrows keys left and right and the Right Shift key to jump

Do you think you can complete all 15 races on Adventure mode?

Why not try this game out and see how well you do, also theres a password feature here too so
get your pen and paper ready when the time is right

Have problems......Visit the Dizzy Community Forums found at http://www.yolkfolk.com under fan-games help

"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of Blitz Games Limited ("Blitz") and
The Codemasters Software Company Limited ("Codemasters"). All rights reserved. Dizzy and The Yolkfolk created by The Oliver Twins.


Review This Download



  


http://www.yolkfolk.com/site/files/games/Adz/DizzyRRemake.zip (4.13mb )



Posted by David Newton (DavidN) 31st January, 2006

This is all right, if a little on the simple side - it could be improved a lot by replacing the default platform movement, which feels very tuggy in some levels.
 
Posted by AndyUK 31st January, 2006

Nope.
Although we are part of a Dizzy fan community.
 
Posted by Jest 2nd January, 2006

Isn't everybody a Dizzy fan?
 
Posted by David Newton (DavidN) 2nd January, 2006

Sadly the series was never released in America, so they never got the chance. But I'm sure they would be had they heard of it.
 
Posted by Adz.M 2nd January, 2006

yeah Andy and Mat_dizzy know me, too well

Thanx for the comments, I'm still looking at various solutions to make my fangames better, lol
 
Posted by steve 2nd January, 2006

it uses default platform engine? I will pass
 
Posted by DaVince 2nd February, 2006

The older Fish Head games use default platform movemen. Does that make them bad? No.
 
Posted by Zethell 3rd February, 2006

Movements does not get better because its in another game DaVince.

And yes, bad movements can completly destroy the nice feeling of a game.
 
Posted by AndyUK 5th February, 2006

something like powerups and multiple paths would have been nice.
 
Posted by Adz.M 6th February, 2006

Thanx for the comments.

I don't know what to do about the bad movement bit but thats deffo something I have to look into now.

I might do another one in future with random paths and icons that speed you up or slow you down, teleport you to somewhere else or something and possibly with improved movement.

Well, thanks anyway guys
 
Posted by TheoX 27th October, 2006

Hey, you used Golden Axe music in this game >_<
 

 



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