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Artificial Intelligence Imperia
Author: Fanotherpg Submitted: 7th June, 2006 Favourites:0
Genre: Engine Downloads: 332
Rated:


Edited By Fanotherpg on 5/10/2008

Edited By Fanotherpg [FG] on 7/30/2007

Edited By Fanotherpg on 11/06/2006

It is a engine with unit AI from my RTS game Imperia.
It shows how only two basic AI to Strategy Games.
Footman and Archer.

Footman AI is very simple. He only looks around for a enemy runs to enemy position and fight. He never run away.

Shooter AI is little more complicated because he also looks around for a enemy but when he finds it he stops and shoots or he finds enemy shoot and run away after a while he go back look for enemy shoot and run away. And if enemy is to close he runs in opposite direction and also shoots on enemy. (like a archer attack run attack run or attack stop attack run).

All events aren't commented but they're in groups so it wouldn't be complicated to understand it.

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http://www.fano.victorygames.info/download/AI-Imperia.zip (25 kkb )



Posted by axel 11th June, 2006

Okay enough. Stop spamming with all those engines from your game. Just release the entire source or let it be. I don't think anybody cares that much anyway. It's not a very good engine, no offence =/
 
Posted by Fanotherpg 13th June, 2006

I don't spam. Yes all engines are from Imperia but some people want only units AI, some this info from RTS Course and some all engine for TGF or MMF so all'll find what they like.
 
Posted by 360jex 6th July, 2012

no funck
 

 



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