My engine is finally finished! This a Tactics engine, which is a style of RPG where it plays like a board game. The random movement was made by Ricky. There are a LOT of counters in this. There is 4 for each character, a turn counter, a directional counter, and 2 counters to determine if the Dragon is surrounded. The characters elevation will rise and lower depending on where they stand. The energy count works a bit different than you might expect. Every time it's the knight's turn, instead of setting it to 7, it adds 7. So if you don't move a turn, you'll have more energy the next. You can also do attacks that might cost you energy, or damage you're opponents energy. Anyway, I hope this works! Please tell me about any bugs!