Ivensol Sword Actions Gameplay Test
Author: | Leric
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Submitted: | 23rd September, 2008
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Favourites: | 0 |
Genre: | Demo
| Downloads: | 232
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Rated: |
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Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
Edited By Leric on 9/24/2008
-Introduction-
Basically this is a gameplay test demo for a MMF2 game I'm making known as Ivensol. I really wouldn't call this a demo per se since it's only just the basic sword actions. Basically what I want you all to do is test it, tell me if you find any bugs and what you think of the system so far. I was gonna do this using a few selective testers but I find that the best results are achieved when you allow the entire world to test your stuff.
-What the Heck is Ivensol?-
It will be an action adventure game with a heavy focus on exploration. It could probably be called a Metroid-like game but it also has alot of elements similar to Zelda.
-So What's the Story?-
Basically you're a treasure hunter guy named Luke who goes to the island of Ivensol in search of the treasures of the kingdom that existed there 22 years ago. The source of this kingdom's demise is unknown and all others who have gone to Ivensol have never been heard from again. You'll quickly find out that the island is overrun with monsters... so yeah that might have something to do with it. As you can probably tell this game isn't gonna be that story focused (in fact my plan so far is to tell the entire story not with cutscenes but by text ques such as reading diaries and exploring the island, sorta like Metroid Prime's scan system) but there's alot more to it than that.
-And How Will this Play eh?-
You explore the island, you find new items which allow you to progress to new areas of the island. The battle system could be called similar to Terranigma but with more Zelda like elements such as using items against enemies. I plan to allow people to take on enemies in multiple ways (such as while fighting a knight like monster you could just wail on it with you sword till its shield breaks or use the bow and shoot it in the eye with an arrow to make it drop its guard or just take away its shield altogether with the whip). The game will play out in mostly a top-down perspective but there will also be side-scrolling parts (I would say it's like 60% top-down & 40% side-scrolling areas).
-So What Am I S'pose to do With This Demo?-
Basically just test the sword actions, tell me if you find any bugs and what you think of it so far. You will start in a topdown area and can go out the opening to get to a side-scrolling area. Try testing the system in both areas since I actually had to code it twice because of the change in perspective.
The controls are...
Control Keys = Move
Hold Space = Run
D = Jump
S = Use Item (Bow is currently the only one finished but you can switch to the whip with keypad 2, although it may be buggy and I don't think it works in the side-scrolling area at all)
<Sword Actions>
F = Sword Slash
Quickly tap F = Rapid Stab
Hold F and Release = Whirling blade
Press F while running = Stab Strike
Jump and Press F = Jump Slash
Run, Jump then press F = Spin Slash
NOTE: You can set any of these controls to anything you want on the keyboard by pressing Ctrl + Y
You can also play with a joypad if you have one.
<Joypad controls>
Button 1 = Sword
Button 2 = Jump
Button 3 = Item
Button 4 = Run (you can also use Button 5, which is usually an L or R-like button to run, this is what I use).
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http://www.savefile.com/projects/808692488 (564.38 kkb )
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Leric
Registered 28/05/2004
Points 255
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