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Little Jumping Tiipo (Minigame Compo)
Author: UrbanMonk Submitted: 7th February, 2009 Favourites:0
Genre: Platformer Downloads: 256
Rated:


Edited By UrbanMonk on 12/11/2009

Little Jumping Tiipo

This is a game I threw together for the minigame compo.


Its the story of a little creature called a Tiipo,
he is kidnapped and now you must help him to escape.

Left and Right to Move
Z to jump
Down to interact with objects.

Collect all of the Yellow Gems in each level to progress.
The Red Gems are hard to get to.


I hope I made it in time to enter the compo!
Have Fun!

Updated- Bug Fixes with switches
Updated- Added An Icon, Fixed Crash with Vista
Updated- Added a slow snap for leading camera pan
Updated- Fixed Jump Glitch

Review This Download



  


http://www.create-games.com/dcmini09games/JumpingT.zip (2.78 mkb )



Posted by Solgryn 8th February, 2009
Rated :

It's a nice game but its the most annoying camera EVER! I was feeling ill after playing this for like 5 minutes
 
Posted by UrbanMonk 8th February, 2009

lol, sorry, I was trying something new

But you must admit it does add a new challenge to the

Ok I think I fixed it...
Comment edited by UrbanMonk on 2/8/2009
 
Posted by Ricky 8th February, 2009
Rated :

I liked the camera style, nice and smooth.
 
Posted by Neuro 9th February, 2009
Rated :

Fun The jumping seemed a little un-responsive, however, mostly whilst running. Aside from that, I enjoyed it, I like the style, music, the switching blocks. Good job
 
Posted by UrbanMonk 9th February, 2009

Thanks a lot, glad you liked it!
 
Posted by AndyUK 10th February, 2009
Rated :

ok game but there doesn't seem to be any challenge. If there is later on i lost interest well before it it seems.

the jump is damn annoying. Sometimes you seem to land one pixel above the ground and that stops you jumping instantly.

The graphics and sound were ok.
 
Posted by UrbanMonk 10th February, 2009

Yeah I can't seem to track down the jumping problem. I've looked all though my code and tweaked numbers. I believe it to be because of the way MMF 2 uses floats though. Because I was a bit lazy, instead of recoding the jumping at one point, I just decreased the gravity to 0.2 which is where the problem most likely comes from. I have too much school work to fix it at the moment though!

Fixed
Comment edited by UrbanMonk on 2/10/2009
 

 



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