The Show Cave Incident
Author: | Dave S.
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Submitted: | 23rd November, 2014
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Favourites: | 0 |
Genre: | Retro
| Downloads: | 277
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Rated: |
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Edited By Knudde (Shab) on 07/12/2014
Edited By Dave S. on 29/11/2014
A sliding block vertical maze game with a puzzle element. Certain strategies will become apparent the more you play.
Scenario - the show cave guide has ran off after a row and left the tourists lost and confused. It is your job to rescue all the tourists before exiting yourself.
Features - pixels the size of planets, cellular automata (CA) generated mazes (my rules), play any of the 39 challenges, minimal sound. There is no high score table or time limits.
Instructions - use arrow keys to move (guide will glide along until hitting something solid), space bar to place a boulder (move away then back again to make use of it), caps shift to call for back up (handy if you get stuck) and escape to return to menu. Alt/F4 will exit the game.
Other info - I created the characters based on both Oryx and Oddball's 8x8 fantasy sprite templates. I spent much time experimenting with alternative life pattern rules in MCell to create a variety of maze/cave like structures. Some editing was necessary. Only one was hand drawn.
Dave S.
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http://www.mediafire.com/download/f7kcz29txxjyxzj/ShowCaveIncident1.zip (2mb )
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Dave S.
Registered 26/09/2003
Points 924
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