1. Is it possible to make Worms style terrain destruction (using the popular "Paste image into backround" engine) on a side scroller, in which the blown up stuff remains?
2. Is it possible to make objects that go faster than speed "100"? Im trying to make bullets that zip across the screen, but that the same time arnt instant hit.
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4: yeah, you can just shoot with speed, random
you can do it this way: all bullets are bouncing ball objetcs,
instead of shooting an objetc, it will be created, and the speed will be set to random.
((Using the objects value C perhaps..))
#5: Yes. Wormware's way is really inefficient; you don't need to always setan object's semitransparency. If you have MMF 1.5, you can do something like,
Every 1"00 + SemiTrans("Object") < 128 --> Set Semitransparency to SemiTrans("Object") + 10
I would probably use something similar, but more accurate, such as:
Alterable Value A = 50 + SemiTrans("Object") < 128 --> Set Semitransparency to SemiTrans("Object") + 10
Alterable Value A = 0
Alterablve Value A < 50 + SemiTrans("Object") < 128 --> Add 1 to Alterable Value A