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Knudde (Shab)

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31st October, 2004 at 14:57:47 -

Just need some small monster sprites, like 48*48 at the most for a little halloween project I just started, and now that the engine is 80% complete, I just need some monsters to put in it.

Anyway, a bit about the game, it's a top down shooter with a lock on feature, meaning you move in eight directions, but you target independantly through the lock on feature. It's already got a bunch of blood, multiple weapons, and I'm thinking about calling it Halloween Hellhouse. Just a small project that I'm going to be finishing up tonight and release tomorrow. I'd show you a screenie, but the gfx are pretty piss poor. Oh yes, the monsters could even just be non-shaded line art, but as long as it's from an absolute top down perspective, not skewed.

 
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Knudde (Shab)

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31st October, 2004 at 15:18:21 -

any kind is cool, as long as it's recognizable as a monster.

 
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Knudde (Shab)

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31st October, 2004 at 15:22:22 -

Image
Image

Image Edited by the Author.

 
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Knudde (Shab)

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31st October, 2004 at 15:42:19 -

Cool, I'll add it in.

 
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Nick of All Trades

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31st October, 2004 at 15:49:13 -

http://www.freewebs.com/jonick/monster.gam

 
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Knudde (Shab)

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31st October, 2004 at 15:57:04 -

I'll add those too.

 
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Knudde (Shab)

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31st October, 2004 at 16:14:40 -

Updated 1st screenie a bit, added some shading, there are your zombies phizzy, and added spent shell casings.

Image Edited by the Author.

 
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AsparagusTrevor

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31st October, 2004 at 16:22:03 -

Do you use TGF or MMF? Cos if it's MMF I can give you some little green monsters from a game I made a while ago. If not, I'll see what I can do.

 
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Knudde (Shab)

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31st October, 2004 at 16:23:58 -

TGF unfortunately, I will be porting it over to fusion later though.

Game Status:
Just added a new routine in that prevents against zombie attacks, before, the system would target the most dangerous enemy, which was not the zombies, so when they moved in close, you got nailed. Fixed that so that any target that's close to you takes priority over ones at a distance.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
31st October, 2004 at 16:36:52 -

Actually if you want those sprites I mentioned, the game was made in TGF and never ported to MMF, so it's still a '.gam' file. I'd take out all the other shit for you, but I don't have TGF anymore.
The games are shit though, so don't bother playing them (they were two of my first KNP games), but take whatever you want from them.
RAR format, much smaller download
http://www.asparagustrevor.nildram.co.uk/MonstersOnWednesday.rar
http://www.asparagustrevor.nildram.co.uk/MonstersOnThursday.rar
or ZIP, bigger but more compatible
http://www.asparagustrevor.nildram.co.uk/MonstersOnWednesday.zip
http://www.asparagustrevor.nildram.co.uk/MonstersOnThursday.zip


 
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Knudde (Shab)

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31st October, 2004 at 16:41:26 -

Might as well say this now, but this was kind of inspired by FX2.

Hmm, those don't seem to be working, "this is not a game file" I'll try opening them in fusion later.

Why don't you pixel one up really quick, don't worry about shading, cause I can take care of that.

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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
31st October, 2004 at 16:45:14 -

Hmmm weird they won't open. It was ages ago I last looked at em anyway cos they suck, but they got half-decent 2D graphics which would just be going to waste.

 
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Knudde (Shab)

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31st October, 2004 at 18:07:03 -

I just upped the gore factor a bit, now there are bleeding gibs that skid and bounce.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
31st October, 2004 at 18:22:20 -

Upping gore = always good.

 
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ChrisB

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31st October, 2004 at 20:20:47 -

When I see that, I think 'demented monster llama'

 
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