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Knudde (Shab)

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31st October, 2004 at 14:57:47 -

Just need some small monster sprites, like 48*48 at the most for a little halloween project I just started, and now that the engine is 80% complete, I just need some monsters to put in it.

Anyway, a bit about the game, it's a top down shooter with a lock on feature, meaning you move in eight directions, but you target independantly through the lock on feature. It's already got a bunch of blood, multiple weapons, and I'm thinking about calling it Halloween Hellhouse. Just a small project that I'm going to be finishing up tonight and release tomorrow. I'd show you a screenie, but the gfx are pretty piss poor. Oh yes, the monsters could even just be non-shaded line art, but as long as it's from an absolute top down perspective, not skewed.

 
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Knudde (Shab)

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31st October, 2004 at 15:18:21 -

any kind is cool, as long as it's recognizable as a monster.

 
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Knudde (Shab)

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31st October, 2004 at 15:22:22 -

Image
Image

Image Edited by the Author.

 
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Knudde (Shab)

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31st October, 2004 at 15:42:19 -

Cool, I'll add it in.

 
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31st October, 2004 at 15:49:13 -

http://www.freewebs.com/jonick/monster.gam

 
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Knudde (Shab)

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31st October, 2004 at 15:57:04 -

I'll add those too.

 
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Knudde (Shab)

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31st October, 2004 at 16:14:40 -

Updated 1st screenie a bit, added some shading, there are your zombies phizzy, and added spent shell casings.

Image Edited by the Author.

 
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AsparagusTrevor

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31st October, 2004 at 16:22:03 -

Do you use TGF or MMF? Cos if it's MMF I can give you some little green monsters from a game I made a while ago. If not, I'll see what I can do.

 
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Knudde (Shab)

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31st October, 2004 at 16:23:58 -

TGF unfortunately, I will be porting it over to fusion later though.

Game Status:
Just added a new routine in that prevents against zombie attacks, before, the system would target the most dangerous enemy, which was not the zombies, so when they moved in close, you got nailed. Fixed that so that any target that's close to you takes priority over ones at a distance.

 
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AsparagusTrevor

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31st October, 2004 at 16:36:52 -

Actually if you want those sprites I mentioned, the game was made in TGF and never ported to MMF, so it's still a '.gam' file. I'd take out all the other shit for you, but I don't have TGF anymore.
The games are shit though, so don't bother playing them (they were two of my first KNP games), but take whatever you want from them.
RAR format, much smaller download
http://www.asparagustrevor.nildram.co.uk/MonstersOnWednesday.rar
http://www.asparagustrevor.nildram.co.uk/MonstersOnThursday.rar
or ZIP, bigger but more compatible
http://www.asparagustrevor.nildram.co.uk/MonstersOnWednesday.zip
http://www.asparagustrevor.nildram.co.uk/MonstersOnThursday.zip


 
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Knudde (Shab)

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31st October, 2004 at 16:41:26 -

Might as well say this now, but this was kind of inspired by FX2.

Hmm, those don't seem to be working, "this is not a game file" I'll try opening them in fusion later.

Why don't you pixel one up really quick, don't worry about shading, cause I can take care of that.

Image Edited by the Author.

 
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AsparagusTrevor

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31st October, 2004 at 16:45:14 -

Hmmm weird they won't open. It was ages ago I last looked at em anyway cos they suck, but they got half-decent 2D graphics which would just be going to waste.

 
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Knudde (Shab)

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31st October, 2004 at 18:07:03 -

I just upped the gore factor a bit, now there are bleeding gibs that skid and bounce.

 
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AsparagusTrevor

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31st October, 2004 at 18:22:20 -

Upping gore = always good.

 
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ChrisB

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31st October, 2004 at 20:20:47 -

When I see that, I think 'demented monster llama'

 
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31st October, 2004 at 20:43:57 -

It does look like a llama. But then again, what doesn't these days?

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
31st October, 2004 at 20:48:50 -

Anti-llamas. You should see em, they look so little like llamas it's untrue.

 
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ChrisB

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1st November, 2004 at 12:12:35 -

I heard that if an anti-llama gets near a normal llama, they explode and leave a big crater in the ground.

 
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1st November, 2004 at 12:16:51 -

Only if it's the positive and negative sides together.

 
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Knudde (Shab)

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1st November, 2004 at 14:28:03 -

Ok, as for that llama thing, that just gives me an idea.

List of things I did last night before the batteries in my mouse died:
1. Added a strafting feature, basically hold the / key and you will stay pointed in that direction, provided you aren't holding shift. I may change the control on this in the future, simply because it's a bit awkward at first. But it will be necessary later on.

2. Added a bonus level, think cheesey zombie game for SNES and Genesis (Or Mega Drive)(really, really cheesey) and you'll know what it is.

3. Added Nikodemus monster to the game after a bit of editing, his snake like thing will be added in later tonight.

So, I'll work on this game for a bit now, but I'll have to release it tomorrow, as I lost loads of time by having my mouse die on me last night.


 
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2nd November, 2004 at 16:09:25 -

Is this anything like my game "Hunted" that I released a demo of a while back?

It sounds very similar (moving in eight directions, lock-on).

http://www.create-games.com/download.asp?id=4665

Though you're game is probably gonna be much better.

 
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Knudde (Shab)

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6th November, 2004 at 12:34:13 -

Actually it is pretty similar to yours, cept mine's with monsters and such, and it's about on the level of gameplay depth as Doom1/2 Not really all that complicated. But I keep adding in more and more monsters and such, now it looks like there will be about 4 boss battles. plus 16 normal levels. Also added new weapons in. Unfortunately, the game won't be done for another couple of days.

 
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6th November, 2004 at 18:42:45 -

Why is it in top view games most people on here make everything look like robots. Not to be rude but some of the monsters look more like chairs with faces on them.

 
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Knudde (Shab)

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7th November, 2004 at 12:34:38 -

Yes, but I don't care, drawing absolute top down graphics is really hard, and besides, I got help from a few different people on this one. Which reminds me, anyone want to cook up some music in midi format for me?

 
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9th November, 2004 at 12:14:16 -

http://www.freewebs.com/jonick/rockigt.mid

 
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Knudde (Shab)

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13th November, 2004 at 16:43:32 -

Image
Image
See? I have been working on it.

Image Edited by the Author.

 
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ChrisB

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15th November, 2004 at 18:38:56 -

Well done Shab. By the way, looks a lot like Alien Breed. With the undead.

 
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Teapot

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16th November, 2004 at 06:18:02 -

I'm pretty good with top-down graphics, I was supposed to do some for AssaultAndy but I don't know what happened there. Andy?

 
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Nick of All Trades

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16th November, 2004 at 10:35:46 -

The pentagram is painted the wrong way.

http://www.templarhistory.com/pentagram.html

 
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Knudde (Shab)

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16th November, 2004 at 23:08:58 -

I've never played alien breed, althouh I did buy the game once, but the floppy was sadly corrupted. So I drowned my sorrows in some mech commander.

 
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Knudde (Shab)

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18th November, 2004 at 18:56:08 -

I need like two or three testers, I'm running into problems and just want to know if it's my system. Just reply here and I'll send you a dc mail with a link onc I finish up the current level.

 
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18th November, 2004 at 19:26:12 -

I can test for you.

 
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醤油の兵士

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18th November, 2004 at 20:41:45 -

sure, I'll test too.

 
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Knudde (Shab)

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19th November, 2004 at 01:43:34 -

Ok you guys will be testing 3 levels from the game, the first three actually. Just need to know if you run into any crash bugs (which is the problem I'm having), and just generalized comments too difficult/too easy (pfft, not likely), etc. etc.

 
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20th November, 2004 at 01:51:36 -

Well the title screen needs some work for sure (I think that is pretty obvious).

The zombies seem to take a TON of hits to kill! I would make them less hits and more of em (nice blood effects though ).

It's pretty cool so far .

 
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Knudde (Shab)

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20th November, 2004 at 01:53:34 -

That's cause you're using the pistol/rifle, once you get the shotgun though....

 
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醤油の兵士

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20th November, 2004 at 08:10:19 -

I think the zombies are too easy
but I keep getting crashes every time I get touched by a zombie...so I have decided to become god at dodging.

 
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.

Joe.H

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20th November, 2004 at 08:34:42 -

do you need another person to test it?

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