Well making a MMORPG in Moo2 isnt a great idea, its harder in most cases, & if you want to, I bare you alot of luck trying to find a Moo2 server that still stands. MooAPI is the best way to go for a klik MMORPG imo.
I'd have MooAPI but my mom won't order it until we can get an e-mail from them and whenever I try support@3ee.com it just tells me the inbox is full. Can I get some help from someone who has ordered it?
Ze Pickle's projects:
Not working on any right now. Aw, man.
I guess you're talking about the 250 object max for TGF. I figure I will only have like 50 NPCs or less so once I hit the 200 mark for players I figure I will be able to afford MMF... lol. (I was planning to have it so that you get to download it for free and have a 30 day trial, then afterwards have it be like 5 bucks a month or something)
Edited by the Author.
Ze Pickle's projects:
Not working on any right now. Aw, man.
it's not just players and people, it's objects, counters, etc, too.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
it seems quite ambitious, although i guess flanville online worked in a sense (was that tgf? and moo2?)
but i'd love to see other users playing online in a clickgame.
Yeah, LOF 1-3 & Flanvile were Moo2, but if I'm not mistaken, MMFPro though. I still dont know exactly how Gigas got such a nice online game with Moo2 though, I mean Moo2 isnt bad, but it isnt that good either.
I'm sure the later LOFs used MooClick instead. The latest update should be a lot better, it'll be interesting to see how it performs when it gets released for MMF 1.5 users.
Kris: Don't give me no playa bull, unless you think that i am a fool