Posted By
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Message
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Evil-Ville
Registered 20/12/2004
Points 283
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16th February, 2005 at 09:52:51 -
I am making a platform shooter game and the gun of the character is seperate sprite. (I don't feel like making all animations for all different guns) So the problem is that when I use always -> set position at *coordinates* "main character", the weapon sprite seems to be kind of slower than the character. It's not really that big deal but it's annoying.
yay
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Johan Hargne (Wartagon) Lover Of Circys
Registered 15/06/2003
Points 1289
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16th February, 2005 at 10:09:39 -
either use an invisible object where you use the movement for and then sticks the two parts of the character onto, or you just learn how to use fastloop
Music Composer.
http://johan.hargne.se
Crobasoft
www.crobasoft.com
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DistantJ [FZ Games]
Registered 02/08/2004
Points 855
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17th February, 2005 at 16:07:30 -
Fastloop doesn't really need to be used for this unless the character is using one of Clickteam's built in movements, although it can make things a little easier.
Your best bet is to have the player controlling an invisible object, and then to make both the character and the gun's positions set to the same co-ordinates as it. This way if the gun can't catch up with the player, neither can the character, so nobody will notice anyway.
http://www.fzgames.com
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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17th February, 2005 at 16:57:48 -
^ listen to these guys, or you could give the gun a movement too, so it moves with the guy
n/a
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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17th February, 2005 at 19:56:32 -
Make sure your Always event is the last event in the level, and your problem will be solved without having extra objects.
http://www.klik-me.com
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