Anyone know of any way I can adjust the layer level of an Overlay redux object during runtime? I've tried using the Layer Object but it only seems to work on active objects or objects that behave like actives.
Is there any way to adjust a background objects layer level besides doing so in the frame editor? I need runtime control...argh.
~SoS
Current Project: Undertaking the design of my mammoth RPG. Utilizing all of the knowledge gained while coding the now defunct "Shadow Reign".
That's what I fear. I would imagine that since you can control it's layer in the frame editor, it SHOULD be possible to change it during the runtime, although it'd probably call for an outside extension.
Anyone extension developers up for a challenge?
Current Project: Undertaking the design of my mammoth RPG. Utilizing all of the knowledge gained while coding the now defunct "Shadow Reign".