You may have seen one or maybe two topics alike this one being posted on the boards earlier, but the fact is that the previous ones never gave any results. So that is why I am once more announcing that CrobaSoft is open to recruit co-developers of all kinds.
What I can recall, the latest topic said that CrobaSoft was going to get split up into two divisions beacuse of the timezones. But since I found it quite unnecessary to split up a group with 2½ active members, we're just going to forget that.
Now we are more focused in recruiting happy klikkers who can set up- and reach targeted goals. You don't need to worry if you are one of those who likes to take their own time while working, but we do not want someone who intend to start a project, get all excited and then drop the project after 3 days - to go and work on something different (trust me, I've witness that).
We seek a certain amount of people wanting to work with:
• Graphics, GFX - Artists
• Coding - Programmers
• Game Development - Project Director
• Stories - Story Writers
• Alt. Music - Musicians
As Saven said: Your admission is subject to the approval of the senior members of CrobaSoft
So. If you feel like you're interested in joining the CrobaSoft Crew, please reply here or PM me or Saven.
We're looking forward to work with you.
This is what will happen. You guys will work the first 2 days, then 50% of the kids who joined will quit, and remaining 2 or 3 will keep working for some days, trying to finish a really big and complex project, and you'll slowly quit working leaving the project on 0.05% completion.
You seem to think a klik based team isn't possible... Why?
Theres plenty already formed and CrobaSoft is off to a good start. Don't baselessly bash people because your frustrated with your own failure. In fact don't baselessly bash people period.
@Dogzer: CrobaSoft has been up since the end of 2003, and I've been a part of the team ever since then. Don't think you can tell me what will happen or not, 'cause I have experienced a lot during this time with this group.
You have obviously been working once or maybe twice with a klik group and witnessed the things you said. We all know that such things may happen sometimes in the beginning of a group gathering, but I don't see it as a negative point but a great experience. I've also been through that, but it has taught me the great value in a cooperation between people in a klik team. The team has been through the most toughest times. But when I see that I have companions willing to stay until I trash CrobaSoft, it makes me more concerned to NOT close. I have a goal with this team, and that is to keep the members klikking with eachother - cooperate - develop and improve.
With this topic, I just wanted people to know that there's still room for more. I didn't want you to come letting out all your emotions over that you may have failed by yourself before. We know what we are doing, okey?
@Jerry: Cool man. I hope that Cc won't close down for good. You know that I love that group!
Whoa, don't take it so personal!
Long ago in the past i joined a ppl who aimed too high all the time and never finished anything -___-;; , your team obviously didn't do that wich is good.
It wasn't until i moved to 3D gaming that i got really successful, but I guess i thought you were the typical joke klik team that never reached 50% of a game production, because you asked for things like "Story Writers" and " Project Director" ... that tipped me off.
Anyway, i hope you get an acceptable gfx artist now for your upcoming videogames, it will give a real boost to your next games!
Every now and then i consider joining a team. But i then i think i would prefer to work on what i want to and i would also prefer to make a name for myself under my own name.
well, yeah andyuk, that's what mmf is for, right? so ppl can make their own games.
Generaly kids think maybe if they make a team they'll work really hard and make a game, but there is no other way around for working for what you want. Teams are made when the goal is too high, but a team of lazy ppl won't make a very good game, that's if they even finish a game!
I think at times, group projects can actually be pretty difficult. Obviously myself, I've never had first hand experience at this, as I've always insisted I work alone (although for a while I was in a group called Left Behind Inc, which also featured the co-creator of the V-Real game "LeapFrog", before I wanted out).
There is so much to consider - most notably the time zones, and the locations. Some groups can "kind of" prove this works, as in the case of The Peasants, with Bernard And Hank (although I think towards the end of dev. half the team dropped out). Eternal Daughter proved to be a successful result of a partnership - but not necessarily a group project. I rarely see group projects succeed with all the initial members involved from start to finish, so in a strange, demented kind of way, I actually agree with Dogzer.
Klik teams may sometimes be hard to work, on the other hand there are a lot of good trades, like companionship, all the fun times we cook up ideas, etc.
It is true CrobaSoft have not released a game yet that was actually made by more than one member, but even we learn to be better all the time, and I dare our reputation by stating that we will have at least one game released in 2005 created by more than one member ...
*UPDATE*
Btw. to complement Wart, we are not really desperate to get more members, it should be seen as an oppotunity if someone wishes to join a team
How about we get two studios together and put our heads together for an online MMORPG. hang on, why don't we ALL at The Daily Click get together and produce a free mmorpg using MooClick Game and Socket and MMF 1.5. Okay to start with obviously thing will be confusing. But if someone takes charge and delegates tasks to individuals, I think we could get a great project going on. Then again maybe not, maybe it will be down to DataString Studios to make the mmorpg, either way expect the unexpected.
I almost joined crobasoft, but taco is never on msn anymore...so i said screw it...
for a couple reasons:
i}'.tk' (no more needed to say)
ii}team programming is HARD, understanding your own code sometimes is hard enough and really all i can offer is programming ability, and maybe mp3 music.
iii}you gotta convince me why i would wanna work under the name 'crobasoft'
thinking is like pong, it's easy, but you miss sometimes.
Yeah, I wanna join. I'm good at writing music, writing cool software engines, and most other kinds of writing you can think of. (Though I don't really like poetry)
Seriously though, I wanna join. I want to be part of a community in making a game, not just looking at them. Email me.
Copy this to your hard drive. It will be worth alot when I'm famous.
Notice: Spelling mistakes above left in for people who need to correct others to make their life fulfilled.
No i think making music is game´s foundation.
Music is most important piece. The next piece is graphics&design with suited sfx.
Coding can be perfect but this isnt important for players.
Think on it fast game or good game? Which?
It's pretty easy to work in a group if you just keep one person working with one bit of the game. Like one does all the gfx, one does all the coding and one or two does the music since that doesn't require as much communication. Also agree on which person who is going to put everything together (I prefer the coder).
Now, how hard is that even if you are in different time zones. You just send over the songs and gfx to the coder when you have done some.
3. Well, you obviously seem quite negative in your response. Taco's never online on MSN cause he's not using msn at a regular basis as we others do. He is more active at the forums though. So you can't say that you didn't wanna join because of that Taco never is online at MSN.
Wow. That is the FIRST time I've heard that one. Just what kind of 'game' prioritizes production of music over graphics and programming? Over 50% of the average budget is dedicated to fleshing out graphics in your average AAA titles, and about 20% on coding. About 5% gets dedicated to sound, and thats including the sound effects too. The music team is usually the smallest in any development studio and is the most likely to be outsourced.
Publishers also do the smallest bit QA on sound in general, only making sure nothing clips or overlaps.
You see "mind-blowing visuals" and "latest graphic technology" as the selling points often for games, but NEVER have I seen "great music" on the back of a jewel box. The occasional game will feature licenses from popular bands, but any publisher will tell you the bands name is worth millions more than its music in a game.
"Think on it fast game or good game?"
Proramming provides a game with funcionality. Making it run fast is one of the coding team's least priorities. In fact, next generation consoles adopt processors that accomidate inefficient coding better than efficient coding since there seems (i'm guessing) to be no regard for efficiency in game code these days.
Music doesn't make a game good. It can greatly add or subtract from the overall playing experience in extreme cases but is never a determinant. Gameplay makes a good game.
whoa there, I said I was thinking of joining ONLY cause of taco, i don't know any of you. now I don't ever talk to him anymore, i wasn't trying to sound mean or anything. so yeah 'iii' still stands. I think I'd be a good asset but I'm afraid I have no idea what any of you are like. although Taco seems nice.
I thought it was .tk, i shuddered at first...lol
thinking is like pong, it's easy, but you miss sometimes.