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Brian Haase (FSP)



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  22/01/2005
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11th May, 2005 at 16:59:58 -

What's the deal with global event groups? I was planning on making all of the core level functions in global event groups, but discovered I couldn't use CREATE OBJECT or SHOOT AN OBJECT actions there. Why not? Am I just missing something obvious, or is there simply no way to have global object creation like that.

 
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imafirinmahlazr

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VIP MemberSonic SpeedSnow Cloud!Computer
13th May, 2005 at 08:18:38 -

I had problems with that on many occasions, where I did (overlapping) events for group based objects. In short - they didn't work.

They work well with standard collision events and values; but they don't seem to be good at anything else.

 
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axel

Crazy?

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  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
13th May, 2005 at 08:43:40 -

no, and you can't play samples either

 
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Brian Haase (FSP)



Registered
  22/01/2005
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  691
13th May, 2005 at 11:51:53 -

.. I just noticed that too. Fark.

Well, I successfully programmed myself into a farking corner with Bomb Squad. Hell. Three game levels and seven or eight other frames.. I shot it all to hell. Fark Fark Fark.

Anyone have a good MMF tutorial? I'm trying to play with a demo of that and I don't even know where to START with that tweaky interface. Maybe i'll just redo Bomb Squad in that.

 
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell

Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
13th May, 2005 at 15:37:53 -

And MMF doesn't even have global event groups... either that or I'm stupid for not finding them

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

axel

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13th May, 2005 at 16:12:01 -

i haven't noticed that before! But MMF's got lots of other global stuff, like behaviour... i think. Never used the behaviour function anyway, maybe i should

 
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axel

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Game of the Week WinnerYou've Been Circy'd!
13th May, 2005 at 16:14:57 -

But in the other hand the TGF global event groups function never worked that good anyway. If you haven't named all of your objects (which i never do ) it mixes all objects and their events and the game gets completely fucked up. Well, at least if you add some global events afterwords, which i often do in RPG:s.

Image Edited by the Author.

 
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Brian Haase (FSP)



Registered
  22/01/2005
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  691
13th May, 2005 at 17:15:38 -

Yeah, this is.. really going to screw up my development. Every time I try to fix something now, I break something else. Some of the global events are actually deactivating themselves during gameplay. >.>

Which is fun. Because then bullets start going through walls and stuff. I got suspicious when a guard spotted me through a closed door, a wall of crates and TWO concrete walls. Bugger.

Maybe I should just start over in MMF and try to build a single frame for the main gameplay, and some sort of level editor. But I dont even know where to start in MMF.

I got lucky with Night Raid, I never had to use global events because all of the gameplay took place in the one frame. I got stupid and tried to make each level a different frame in Bomb Squad and its ruined half the project already. I can't add sounds to ANY of the weapons, doors or enemies. I can't get half the routines to work now for some reason. God, suckage.

*Pokes at MMF* But on the other hand? I don't get this MMF interface. I can't even get the damn 8-direction movement to work. When you start the game it just ignores you.

 
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell

Airflow

imafirinmahlazr

Registered
  24/09/2003
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VIP MemberSonic SpeedSnow Cloud!Computer
14th May, 2005 at 01:18:20 -

Wow, these global "features" sound more and more crap.

 
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Hernan



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  04/03/2003
Points
  707

VIP Member
14th May, 2005 at 10:56:33 -

"And MMF doesn't even have global event groups... either that or I'm stupid for not finding them"
Click on 'Global events' in the properties of your app. It's not really that your stupid, Phredreeke. Placing the global events there is retarded, I couldn't find that at first too .

Image Edited by the Author.

 
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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
14th May, 2005 at 11:06:42 -

doh! well, that screws up one thing, as you can't disable a group from within a frame (something used on the original SS)

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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  01/08/2002
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14th May, 2005 at 11:38:52 -

I tried to use global events for all events in a tgf game i made, the character flew upwards in all frames expect the 1st which worked normally.

It's not worth using.

 
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Airflow

imafirinmahlazr

Registered
  24/09/2003
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VIP MemberSonic SpeedSnow Cloud!Computer
15th May, 2005 at 00:56:59 -

It worked with Retroar(not that I'm trying to make them look good).

 
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axel

Crazy?

Registered
  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
15th May, 2005 at 05:29:15 -

AndyUK: that's coz you probably didn't name your objects before global-eventing it. I mean like: in frame 1 there's an object called 'active 1' which is a bullet, but in frame 2 'active 1' is an enemy, so when you run it, everything runs normally in frame 1, but in frame 2 you'll start shooting enemies. It's annoying, bu you have to name your objects before

 
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