What's the deal with global event groups? I was planning on making all of the core level functions in global event groups, but discovered I couldn't use CREATE OBJECT or SHOOT AN OBJECT actions there. Why not? Am I just missing something obvious, or is there simply no way to have global object creation like that.
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell
Well, I successfully programmed myself into a farking corner with Bomb Squad. Hell. Three game levels and seven or eight other frames.. I shot it all to hell. Fark Fark Fark.
Anyone have a good MMF tutorial? I'm trying to play with a demo of that and I don't even know where to START with that tweaky interface. Maybe i'll just redo Bomb Squad in that.
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell
i haven't noticed that before! But MMF's got lots of other global stuff, like behaviour... i think. Never used the behaviour function anyway, maybe i should
But in the other hand the TGF global event groups function never worked that good anyway. If you haven't named all of your objects (which i never do ) it mixes all objects and their events and the game gets completely fucked up. Well, at least if you add some global events afterwords, which i often do in RPG:s.
Yeah, this is.. really going to screw up my development. Every time I try to fix something now, I break something else. Some of the global events are actually deactivating themselves during gameplay. >.>
Which is fun. Because then bullets start going through walls and stuff. I got suspicious when a guard spotted me through a closed door, a wall of crates and TWO concrete walls. Bugger.
Maybe I should just start over in MMF and try to build a single frame for the main gameplay, and some sort of level editor. But I dont even know where to start in MMF.
I got lucky with Night Raid, I never had to use global events because all of the gameplay took place in the one frame. I got stupid and tried to make each level a different frame in Bomb Squad and its ruined half the project already. I can't add sounds to ANY of the weapons, doors or enemies. I can't get half the routines to work now for some reason. God, suckage.
*Pokes at MMF* But on the other hand? I don't get this MMF interface. I can't even get the damn 8-direction movement to work. When you start the game it just ignores you.
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell
"And MMF doesn't even have global event groups... either that or I'm stupid for not finding them"
Click on 'Global events' in the properties of your app. It's not really that your stupid, Phredreeke. Placing the global events there is retarded, I couldn't find that at first too .
AndyUK: that's coz you probably didn't name your objects before global-eventing it. I mean like: in frame 1 there's an object called 'active 1' which is a bullet, but in frame 2 'active 1' is an enemy, so when you run it, everything runs normally in frame 1, but in frame 2 you'll start shooting enemies. It's annoying, bu you have to name your objects before