That's worryingly good! Did you really create that!?
I only ask because for a 3d model, your adherence to anatomy is excellent! That kind of detail is painfully rare. Little muscular details like the ones in that pic just don't find their way into many 3d figuremodels I see, even those that are acclaimed as 'very good'.
Like the right arm (on our left). The tricep and bicep are defined as separate bulges, not just one form as they usually are. This allows the tricep to hang down behind the bicep as it should. If I'm not mistaken, there's also some neat bunching-up of the muscle around the upper forearm/elbow area.
The legs seem incredibly detailed too, as well as the connection of the thigh muscles to the knee area.
In short - if you really did model this, it's exquisite work. I'd take my hat off to you, but I don't have one... so I'll just scalp myself...
If I had to give any crits at all, the battleready suit seems something of a letdown. I think the suit (such as the top and pants) should be more 3d-looking, so they stand out from the rest of the suit. The megaman suits are generally very blocky - i think there is a female megaman character who has a very well designed suit, so if you can find a pic it'd be a good reference.
The colours and design also look a bit simplistic in contrast to the very realistic body. I think you need to decide between the two - either use a simple model and simple clothes, or use this complex model and more complex clothes to go with it.
Otherwise - because the body is so good - it makes it look like you just took the body from Poser and designed some quick clothes to go with it. And that's such a shame.
Anyways, that's the only advice I can possibly give. This is awesome. I've already taken my scalp off to you, so what can I do? Ah, there's an elderly man... <goes off to scalp him>
Very impressive modeling, although too muscular for my liking. Also, maybe it's just me, but I think her legs look kind of weird in the first pic. Still, it's better than anything I could ever hope to accomplish so I gotta give you props.
I don't like it. The model is very nice, but the colours clash and the style doesn't even remotely resemble megaman. It's just a chick with a pointy thing on her arm.
Thanx for the positive feedback guys.. well the suit wasnt completed, cause i ended up on the sickbed... But ill get on it later.. But i thank you again.. And guess your gonna see her in a game.
Radix... Clash?... Resemblence nah... Not that close. but her name arent MegaFemX
its AI.. mainchar in a shooter.. but after i completed her, i think there where some
resemblance, so.. Thereforth the topic.
The Muscles contures are just boxed nurbs with a smooth tint on them... but the effect works But she started out being a box.. By extruding to new faces i got her completed in 4-5 hours. note that is only base model, after that comes smoothing, adding vertexes etc..
Thats pretty neat. My flatmates have done some excessively amazing stuff, they did an intence 3d animation course. Iv'e enrolled for one that starts in a few weeks, i'm hardcore looking forward to it.
Nice models. She doesn't seem very well armored for battle though. Then again, you said the battle model isn't finished yet. I look forward to the finished version.
Nice, very nice. If the base model took 4-5 hours, how long did it take total to get to this form? I know it'd take me weeks to get something that looked like that.
A few little niggles with it, though; her trunk seems far too long in relation to her limbs, particularly her legs, and this makes her boobs look too high up. Also, her eyes seem quite a long way apart. Have to say these were only things I noticed after having stared at it a while, so otherwise good job.
i think the second one looks better, her abs are quite nice, the battle ready doesn't do it any good though, the boots look off, the top looks too plasticky, you should use a better texture, or if they were meant to be more than just pieces of clothing, you shouldn't make it so tight fittingly thin, make it look like it could actually take some hits, if it were clothing, you could lower the plastic look, but giving it some texture, to take away from the light shining on it