The Daily Click ::. Forums ::. Klik Coding Help ::. Protecting INIs, and an alternate saving technique (TGF)
 

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clwe



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  17/12/2002
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13th June, 2005 at 14:11:00 -

Or those who get bored of the game =P but I wouldn't want anyone cheating through the games I make by editing the save file. It's just a principle. Well, not only that - there is some reasoning behind it. If a player 'skips' to later levels because they keep dying, said person probably wont get anywhere...and if the player is getting bored of the game, then it's not like they're going to continue playing for much longer after jumping to the later levels, anyway =P.

 
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DeadmanDines

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  27/04/2006
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13th June, 2005 at 15:40:14 -

Oh I'd love it if people tried cracking the saves to my games!

I'd genuinely like to see them try. It's soul destroying to spend ages making an iron-clad saving engine and *not* have anyone try and hack it.

I would have loved at some point to try and start up a game-save-cracking clan. Strictly legit of course (no cracking shareware games, for example). With TGF in particular, the .gam format was so deliciously uncompressed that you could find out almost anything if you knew where to look. Even the encryption keys they used.

I miss TGF. It got so boring once MMF came along and complicated it all.

 
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