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Deleted User
8th August, 2005 at 12:23:43 -

im just wondering

 

DeadmanDines

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8th August, 2005 at 12:49:06 -

What program do you use at the moment? TGF?

If you tell us that, we'll know what kinda stuff to tell you. For the meantime I'm assuming you've got TGF.

TGF is limited to about 262 objects at any one time. In MMF, you can set your own limit right up to 10,000! Of course, 10,000 objects would seriously slow your machine down. But it is possible. As far as I know, MMF is happier running lots of objects than TGF.

MMF has LOTS more extensions, and they're more powerful. For example, the Lens Object lets you bend and refract the background. You know those effects in movies where something invisible ripples against the background? You can do that in MMF.

MMF has several functions built in, such as fast loops and min/max functions. MMF also supports named loops which I don't think was possible when I was using TGF.

MMF standalone games merge the .cca/.gam file with the exe. So instead of sending people the .gam, .exe and .dll, all you need to send are the .exe and .dll files.

MMF has a new feature called Projects. These can automatically build installers for your game, so you don't need Install Creator. The most amazing feature of this is that you can create completely standalone programs. These can run with no installer OR dll files at all! You just send the .exe and it runs on almost any windows system!

MMF can use Active X controls, which are like another kind of extension, but not limited to MMF (so you can use the same extensions used by Visual Basic and Internet Explorer, even showing Flash animations and Web Pages).

I have to go home from work now, but hopefully someone else can continue for me.

MMF has a seriously screwed interface, I hate it, but you get used to it after a while. The plus points vastly outweigh the bad ones.

Oh yeah, and there's an option to automatically change the screen res to fit the game, and to let music continue playing even when you change levels.

 
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DeadmanDines

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8th August, 2005 at 13:51:28 -

I'm back!

The biggest coolness is that MMF standard is the legal equivalent of TGF pro. That means no nagscreen at the end of standalone applications!

As with MMF pro, so long as you include a 'Fueled by Fusion' logo in your game and (if applicable) its packaging, you can sell it without paying any royalties to Clickteam! MMF is your biggest step towards going commercial with your games!

As for MMF pro, well that's even better! You don't have to even *mention* clickteam if you buy MMF pro!! As far as they're concerned, they've given it to you completely.

MMF Pro also gives you more powerful/professional extensions (such as serial generators, etc).

 
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Nuklear41

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8th August, 2005 at 21:57:47 -

*sigh*

Just buy the damn mmf.

And stop asking the questions in the name of the thread. Ask it in the tread. It makes you look like a jackass.

 
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9th August, 2005 at 00:33:54 -

I think the best benefits of MMF are the extensions... and the 26 alterable values. I can't imagine how I ever lived without THOSE.

 
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DeadmanDines

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9th August, 2005 at 05:23:53 -

Yeah, and you can also name alterable values now.

So suppose I'm using Alterable Value A as the player's ID number.

You can make it so instead of using
Alterable Value A("object")
to get the player's ID, you can just do
ID("object")
Nifty!

 
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Penguin Seph



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19th August, 2005 at 13:09:40 -

And I think MMF has less bugs than TGF and I think that finished MMF games don't need the CNCS32.dll file.

 
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Retired Kliker Lazarus

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19th August, 2005 at 13:39:41 -

Buy MMF. You will be happy. Trust me.

TGF + Cool Features x MMF's Power= TGF < MMF

 
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19th August, 2005 at 13:55:50 -

MMF games needs CNCS232.dll *pokes Penguin Seph with a n00b stick*

 
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Deleted User
19th August, 2005 at 16:08:36 -

MMF is great if you have TGF buy it although mmf does have he drawing bug were if you draw for a while it will close mmf saying a required sourse was but who care if you lose half your game

 

The Chris Street

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19th August, 2005 at 16:28:22 -

MMFs drawing editor is a bit unstable but its nowhere near as unreliable as Billybobjoe makes out

 
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axel

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19th August, 2005 at 17:20:22 -

well, yeh. Billybobjoe's a n00b.

This thread would reach 100 pages before we could point out all the good things with MMF. Just buy the damn thing!

 
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Deleted User
19th August, 2005 at 22:22:56 -

he aggggge you think im a nooob... whoa... look at your post count and time youve been on either a complete idiot or a noob posts that much ive been on way before this account says i have and i still havent posted too much because im not a noob i used to post like you and nuklear that every other post youd see my name just saying "iagree" or "no" so once you have the ability to stop admiring your avitar on the screen stop and think about what your typing ok? quit just saying things like you just said welll billybobjoe's a noob so he sux and ill just say a niber of pages it would take if i said them all well shut up Dines already said em for the most part so dont just mention a bunch extentions made your you poor roted mind so shut up. and now your gonna say hehe look how he spelled things i know people are more annoid by how many times the see your name "AGEEEGEGEGEGEE" and if you do talk about my spelling think about aggggge gams learn how to spell you tard then you can stop posting 40 times in a 5 page topic ok? So learn how to stoop typing or leave this comunity. Ok. CLickers hate you and always will. and just so you know you avitar is a wast of loading time so take out most of the frames and stop wasting important peoples lifes to see you spit out things that have no meaning at all so just shut up... SHUT UP!

 

Smeggy

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19th August, 2005 at 22:45:27 -

Gawd, that was about as entertaining as a Buddhist’s hen night, anyway, Billybobjoe198, does the word "hypocritical" mean anything to you?

 
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Chamzel



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20th August, 2005 at 03:04:45 -

It sounds like Billybobjoe was having a memory resource error. I've had it occur frequently with digital graphics programs. Namely when I use them for long periods of time, constantly flip out to do other things, and don't save and exit frequently. But if you're not saving frequently you can't really blame it on the program that you lost all your data...



 
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