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Teapot

Does he even go here

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18th September, 2005 at 05:11:06 -

Um... eah. It was master system, wasn't it? I played it at a friend's house.

 
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AndyUK

Mascot Maniac

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th September, 2005 at 09:49:02 -

Some master systems 2's had game roms built into it, I knew of some that had sonic the hedgehog built in and some had alex kidd in miracle world.

Anyway lets please stay on topic.

So, Hayo did using the custom movement for fishhead 2/3 mean you could concentrate on graphics and level design? or the game was just quicker to make?

 
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Dave Matthew (Jester Gaming)



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  09/07/2004
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18th September, 2005 at 14:54:53 -

How could a customized movement make the game being developed quicker?

 
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Phredreeke

Don't listen to this idiot

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  03/08/2002
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You've Been Circy'd!VIP MemberPS3 Owner
18th September, 2005 at 15:19:48 -

Because fixing the standard engine takes more work than actually making a new one.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th September, 2005 at 15:24:09 -

I wrote custom movement by mistake, I meant built in movement.

 
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MasterM



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  02/01/2002
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I am an April Fool
19th September, 2005 at 09:05:03 -

RapidFlash: "Entrance Gate" hahaha that's fucking hilarious. I mean HOW can somebody even think this game is GOOD?!

Okay well I think
Watkins was amazing (I think I never beat the Bee Level)
Fishead 2/3
ZEB! and Lobotomy and I think The Elk (which had an awesome engine. I mean parallax scrolling in a KNP GAME!)
and I liked Miracolis Quest or whatever the fuck its spelled by that dead company...you know...virtually real

 
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MasterM



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I am an April Fool
19th September, 2005 at 12:49:03 -

i thought they used a 16X16 square and gave that square the platform engine and the player was always set at 0,0 of that square. there were just some things that worked as "air fields" i think but that is still pretty much the normal engine tgf had. well probably i am totally wrong :-Ü

 
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AndyUK

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th September, 2005 at 19:46:42 -

It's custom, I copied most of it to my own game, Swordstar.

 
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Tomssuli



Registered
  15/05/2004
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VIP Member
22nd September, 2005 at 11:24:57 -

I made a custom movement that doesn't differ much from the race car movement... Just because I had complaints that people tend to die often in my Lila Nightmare just because the guy stops when trying to change your direction from forward to backward and you have to push down-button again... In games that require speed, built in movement can ruin the whole game!

 
-Tomssu the lisko- = )

卍 chicken14528 卍



Registered
  19/12/2004
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23rd September, 2005 at 17:54:44 -

anyone say butterfly 660?

 
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