You're making a game like Super Punchout?
I LOVE that game, one of my favourite games. It might be pretty hard to make as your first game.
If i was you, i wouldnt jump straight into making the game.
Mess around with TGF a little, get some basic things like movements going, mess around with animations and such.
As i imagine making a Super Punchout style game alot of the code based would be to do with animations and collisions.
And yes Derek Yu did create Eternal Daughter in Multimedia Fusion. He released it here, it even says it in the game from my memory, the readme and if you right click on the file >> properties, and one of the tabs should show you its been created with MMF.
Manji Muhammad, I'm going to be as straight forward as possible:
1. Your pixel art is not that good, it's mediocre at best. Before you start insulting the graphics done by people on here you should examine your own "pixel skills". I'm willing to say that, if given the chance, over 90% of the active members on this forum could blow you away with their spriting abilties. If you don't beleive it then I will step forward myself to show your ass up.
2. No one is going to listen to you unless you use proper grammer. This isn't Myspace or AOL Instant Messanger. Use proper punctuation, paragraphes, and stop with the goddamn run-on sentances.
3. You're not Nas or Jay-Z or whoever the fuck you're borrowing your ego from. You're not the best there ever was. To put it as frankly as possible, until you're actually made a game, you only think you know shit about good game design.
Well I am a foreign bastard but at least people understand what I am trying to say most of the time...which unfortunatly is not the case with Manji's babble. Some work on his grammar might earn him some more constructive feedback on his pixels.
btw, Manji, I saw you pm message, I can't really help you as I have 2 studies and 7 projects to work on, but you can always send your pixel stuff for feedback of course.