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Robbert



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17th February, 2006 at 19:04:55 -

For my isometric game, I will use a lot of active objects on 1 screen... they dissappear when the number of active objects is like 240.. is that the limit?

 
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Peblo

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17th February, 2006 at 19:09:25 -

MMF's limit can be set.

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Robbert



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17th February, 2006 at 19:22:54 -

Thank you. I found it.

10,000 is the maximum I see. But is it good to do this? I mean, will it run slow at many computers?

 
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17th February, 2006 at 19:32:52 -

Only set the object count that high if you have like particle effects that need that many. Even then, that’s still a bit much. I usually set the object count that high just to be safe, because I've had issues where if the particle count is to low the game crashes often. This was the problem with Diamond 3. Good luck.

 
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Robbert



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17th February, 2006 at 20:15:05 -

Thanks. But many active objects turn into backdrops so that's much better anyway I was just wondering if they could remain active objects, so that they could carry maybe some important values or something (like height, and the isometric coordinate). But that is not really nessecairy

 
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19th February, 2006 at 02:06:55 -

the more active objects there are, the more chance the pc wont be able to handle your game.

 
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