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cielx



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13th May, 2006 at 17:01:57 -

Does anyone know what screen resolution, window size, colour settings ect. to use to create an authentic looking snes game?

Thanks

 
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AndyUK

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13th May, 2006 at 17:26:30 -

Colourwise, the Snes can display tons of colours at once (256?). It certainly has a larger overall pallette than the 256 colour mode on TGF or MMF.
Resolution? The standard is 256x224.
If you find the game 'A game with a Kitty' you will see that it uses a large border to get the same resolution even though the game really uses 320x240.

It seems to me that any game that goes for a snes look seems to generally use less colours than would normally be possible on a real Snes, look at 'Noitu love and the army of grinning darns' or 'A game with a Kitty' for two examples.

 
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Retired Kliker Lazarus

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13th May, 2006 at 19:10:42 -

Look at Chris Street's abandonware game "Wibble Wacky World". That was very snesish.

 
Fine Garbage since 2003.
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Radix

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13th May, 2006 at 19:13:33 -

256 out of 32768 colours. Max res was 512x448 but as andyuk said standard was 256x224.

 
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cielx



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15th May, 2006 at 20:21:38 -

Thanks everyone, thats a great help

By the way if anyone wants to hear a song my band wrote about the tgf/mmf:

www.myspace.com/elfonsomusic, then click on the song start of frame.
Hope you enjoy!

 
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cielx



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15th May, 2006 at 22:55:50 -

http://www.freewebs.com/oskerkid/ci2test.zip

could someone tell me if this looks right?

 
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Ski

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Candy Cane
15th May, 2006 at 23:16:45 -

Hmmm Im not sure to be honest. However, I really like the character animation actually

 
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Ski

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Candy Cane
15th May, 2006 at 23:17:59 -

wtf this game rox

 
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Deleted User
16th May, 2006 at 10:17:32 -

Looks very good!
Just fix the engine, as its pretty buggy.

 

DaVince

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16th May, 2006 at 13:50:11 -

Very nice. It looks pretty SNESish.

 
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axel

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16th May, 2006 at 15:47:04 -

Looks pretty good.

Yarr, I love that song!
Post it in Digital Works or something (If you haven't already)

 
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defenestrator

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17th May, 2006 at 21:14:27 -

The SNES could display 32,000 colors, as well. But only 256 on screen at once. I guess that wasn't really that helpful to know. Anyway, here's some information on the SNES specs: http://www.gameboy-advance.net/emulated/snes_roms_on_gba.htm

 
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Radix

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17th May, 2006 at 21:20:43 -

32768 colours.

 
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defenestrator

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17th May, 2006 at 21:21:16 -

Good call.

 
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Phredreeke

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18th May, 2006 at 16:40:16 -

I wouldn't be surprised if SNES could display its full palette in one screen by altering palette entries between scanlines. So you'll get 256 colors per LINE.

edit: Of course... The SNES wouldn't be fast enough to pull this off in anything but a static screen, or maybe keep the top part of the screen one palette and the lower another.

Image Edited by the Author.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

AndyUK

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19th May, 2006 at 00:39:39 -

The gameboy colour (sorry color) had a bitmap mode where it could display a stupid amount of colours onscreen at once,
maybe the snes had that too? but i don't recall seeing it in any games.

256 colours is ok or most pictures, Donkey kong country looks ok with that limit on it's prerendered sprites and backdrops.

In my opinion, any game that is 2d looks Snesish so long as it is quite colourfull,

8 bit games looked more distinctive given their limitations, and a Megadrive game would usually have a lot of dithering when compared with a Snes game.

 
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