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Johnny Look

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22nd May, 2006 at 12:29:01 -

I would like to make a RTS with TGF, but I don't know how.

Plz help me !

 
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lembi2001



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22nd May, 2006 at 13:55:28 -

I have tried something like this before but found difficulties in moving groups of people at the same time. If you want i will make the engine as far as igot then you can try and fix it if you like.

 
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axel

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22nd May, 2006 at 14:32:52 -

Making an RTS game in TGF is just about impossible. Mostly because of the object limit.

I don't really feel like counting up all the objects all the teams' buildings and soldiers would take up, but when you sum it all up, you either get an awfully low unit limit for it, or you exceed the TGF object limit. Sad but true.

 
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Silveraura

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22nd May, 2006 at 23:19:23 -

The first challenge you need to pass when making a RTS is not so much the object count, but path finding. Creating a good path finding technique to avoid units from getting lost or stuck is pretty difficult with a standard maze, let alone a full blown customizable isometric world that isn’t hard built into the game, but is built by the player. Unless you want the player to be forced to command troops every the troops need to make a turn or bend, or have units taking long ways around the level, path finding should be the first concern.

PS: When you make a post like that, Jean, its completely useless for people to help you unless they start throwing out options. You need to actually tell us what you are having trouble with. A lot of techniques in making a RTS are used for other kinds of games, so its hard to tell exactly what part of making a RTS you are having trouble with.

 
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Peblo

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23rd May, 2006 at 00:20:39 -

The whole thing.

 
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lembi2001



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23rd May, 2006 at 01:16:31 -

First off making this in MMF would be a lot easier but I think that it could be possible. My attempt was in TGF and it used alterable values for each character for instance right clicking on the unit and then choosing shoot set alt. value 1 to 2. etc. I will get the engine as far as i got for you and then link it. Ill comment the event editor for you to help you understand it.

 
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lembi2001



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24th May, 2006 at 13:08:37 -

Sorry for the double post but i have finally uploaded the engine. It is only a basic engine for you to look at. the only controls you need are the left and right mouse button

http://www2.create-games.com/download.asp?id=6186

 
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Johnny Look

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26th May, 2006 at 11:22:11 -

Thanks everyone !
I've got already a pathfinding system, the only problem was the selection of the units. Weel I'm gonna check the engine... Thanks a lot, dude.

 
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Robbert



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27th May, 2006 at 12:49:20 -

If I may ask, how does your path finding work in TGF?

I am making an RTS too

 
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Johnny Look

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30th May, 2006 at 18:36:53 -

course you can. I've asked to someone to help me with a pathfinding system, and 2 guies gave me 2 links of their pathfinding codes. (http://www2.create-games.com/forum_post.asp?id=155430)

I'd like to see your RTS !


Image Edited by the Author.

 
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lembi2001



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31st May, 2006 at 09:00:27 -

your link doesnt work

 
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Radix

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31st May, 2006 at 09:20:15 -

Delete the trailing parenthesis.

 
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Robbert



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31st May, 2006 at 12:40:54 -

I checked out the examples before, but I don't think that that is real pathfinding, it's just some angle-stuff.

For my game, I am using an engine based on isometric grid. So pathfinding has to work with coordinates of the grid. I have to use A*-pathfinding. Although I use MMF, I won't use those pathfinding extensions, because they tend to get the game stuck.

 
Hey mates, I'm Iglo yeah =P!

Johnny Look

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31st May, 2006 at 15:34:19 -

I can't edit.
There's the correct link

http://www2.create-games.com/forum_post.asp?id=155430

yay, I'm using TGF...

 
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