@vortex2: No duh, the point I was making is, even if Alpha Channel is ported into MMF2, the POINT to keeping it as an extension, is absolutly VOID, taking into consideration MMF2's active objects will have all the abilities of alpha channel object, but it will be much cleaner! It was an example of what you would need to do if the extension WASN'T available in MMF, or in my example... if the feature was ALREADY available in MMF2, so you hand transfer everything the extension did, into MMF's built in engine.
It's to get attention to those words, it's not like it's a huge deal though Wong, not worth being banned or even warned over if you ask me. Atleast not compaired to what people are already doing here, and getting away with it.
Well there are plenty of other examples, such as CallDLL (one that won't be in MMF 2). I was just trying to help, there is no need to make everything bold and all caps, I can read.
That is a shame though. While all the new features and great additions I can see while using the MMF2 Developer demo right now... Paying £230 for the full version... hmmm yea... I'll really miss being able to work with
Binaries (Binary Object),
ZIPs (Zip/Unzip Object),
Sound Levels for Visuals (DMC2),
Working with the registry (Registry Object),
Properties of files (Property Object),
Adding Winamp Support To Games (Winamp Object),
Using the SystemTray (Tray Icon Object),
anyway... I know alot of those objects arn't related to game creating, but creating unqiue and different applications seems somewhat limited in MMF2 now. I hope developers will convert their objects to work with MMF2, or maybe Clickteam can work on converting the extensions themselves, especially if the developers have given up on their extensions.