I'm just curious. I think I've started between 15-30 games in my "career" that never got completed. Some of them were very far along too. I always thought that this came with the territory of game-making in general. How do YOU find the resolve to continue when you get sick of working on the same project for months on end?
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I do start games that I'm really into and like, for the most part. I think since most of my games I go into with little or no planning that could be a part of it. I guess if you mapped out everything beforehand (even though that in itself is a pain in the ass) you'd just be following the direction you've set for yourself.
I'm glad to see it's not just me!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Deleted User
4th July, 2006 at 10:50:05 -
Omg, i dont even want to think about it.
Right now i have about 400 gamefiles in my MMF/TGF directory. But thats just since the last 2 months...
And i have been 'clicking' for a lot of years... O_o
Not that many here. I have about 8 finished games, i never released to the public because it was back in the KnP time...But I am thinking about releasing them here on TDC....but since I haven't finished one. But I am currently working in one that I do want to finish no matter what!
how about infinity? yeah ... infinity sounds about right
the best way for me to get something done is not to find a way to continue after stopping for a while but to do all the thinking before hand and then just transfer all of that to produce a game because you will actually spend time making it rather than have to think of something to make up for your short comings that way if you do stop for a while you can easily pick up right where you left off
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
5th July, 2006 at 07:49:35 -
I have 504 CCA files which I have created. About 30 of those would be different versions of the same file. About 10 of those were completed and released. That gives about 460 (Give and take a few) projects which are unfinished. I also have about another 500 examples which I've collected over the years, mainly from the clickteam file archives .
Some of the games were terrible, some of the games were too huge to complete, some I just got bored of. Spyro: Pig Of Revenge was the only game I didn't want to abandon out of my abandonware collection. The computer crashed, and I lost one of my favourite games.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
I have loads of unfinished games now But back in the knp days, I finished several simple games, fun at the time, but would probably be laughed at in this elitest society we have today at the land of TDC.
Several hundred unfinished CCAs & GAMs, of those around 50 or so would be completed engines and maybe a level or two, and of those around a dozen would be more than 50% complete. Usually I either finish something within a couple of days or never finish it at all. My sources folder weighs in at a little under 500mb, but that probably includes the odd resource that I haven't moved yet.
I've completed...maybe 4 games done with KnP(One was posted online back in '96 actually). I recall buying TGF hoping I would really make somthing, but nothing ever came of that. Now I'm on MMF, and really stuck between in the middle of a highway.
On one end I'm not a typical noob. I can learn, and advanced pretty fast at most things.
On the other...I don't even know what Fastlooping is, nor how to set up a good deal of things, that are common knowledge to most around here.
The reason I'm in the middle of the highway, is because I refuse to halfass when I could put some time in, learn the boring or complex crap, and then make my game more then just "omg its my first game evar posted" type deal. So as much as I'd like to have fun, I have way too much damned practice ahead...and yes, I suck at math, so Variables and such-
DO NOT ammuse me at all. If I wanted to do math, I'd be a real programmer...and this would probably be, the car that will either kill me, or narrowly miss my sorry ass as I try to cross to either side of the road
That looks like somthing I would very much like to see/learn from.
I donno if one actually is on the web, but there should be a place for abadoned click games, this way people without ideas or who are new, can learn from examples, where the creator did somthing, said person didn't even know could be done/or was done in a much different way.
It would also be cool for people like me, who are always bored, and who have played EVERYTHING on the Daily Click minus the "TDC MMORPG", "Chaos Gate", and "Mina: and the Pirates".
Though I know Mina was canned to make way for another title, but it would still be nice to be able to screw around with what was done. As for the other two, no clue on their status. I know that Chaos Gate looked to be the best Click game to date, but it seems like it's never coming out, so I kinda gave up hope on it.