Day of the Tentacle thrived on crazy, cartoony pseudo-logic. The humor and plot are the main driving forces to keep playing. If you're having a lot of difficulty in a commercial adventure game, www.uhs-hints.com is good at giving hints without completely spoiling the game.
As for easier adventures, I remember Loom being ridiculously simple to beat, but not really entertaining. The Bone games from Telltale are simple, yet fun. Dreamfall's "puzzles" are basically ferrying the playable character back and forth and watching long cutscenes that tell a compelling story. In freeware, you might want to look up Thod, That Night Before, Nathan's Second Chance, Cedric and the Revolution, The White Chamber, Jessica Plunkenstein and the Dusseldorf Conspiracy, Cirque de Zale, Five Magical Amulets, and Beneath a Steel Sky.
Edited by the Author.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
I remember the days of the text adventure. Where the biggest problem was usually getting the game to understand what you want to do.
"North"
"You go north deeper into the woods. You see an axe"
"Pick up axe"
"I don't understand Pick"
"Take the axe"
"there is no object called axe"
"But you just said there was one"
"Pardon?"
"Argh!"
"I don't understand Argh!"
actually.. i won't consider it as something hard, i mean i can easily think of something once i've got it but how do i keep on moving around picking up stuff and looking at them, thats really annoying.
i'am running the game in hq3x and render mode if EGA.. but for some reason my eye get a lot of strain while playing the game.. anybody else noticed that?
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Noyb: Loom was my favouritest adventure game ever (VGA CD version anyway), except for that wierd shit at the end. It took me ages to figure out you could untwist the tornado as a kid. I still dig how logical the puzzles were and the way you could use your magic on all sorts of unimportant shit.
HBK: Check my earlier post for some recommendations. Oh, and the Nick Bounty online flash adventures are pretty simple.
Radix: I didn't really enjoy it as much as the other LEC adventure games, but maybe I was in the mood for more of a comedy when I played it. I also played Loom later than most of the other classic Lucasarts games, so maybe that colored my views of it. The musical magic system (predating Zelda 64!) was neat, as well as the fantasy plot.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
Deleted User
18th July, 2006 at 03:09:52 -
I'm trying to create a game similar to it. I loved DOTT so much--I suppose this is a tribute. It has a darker story, though: