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RenatoDep

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28th July, 2006 at 17:39:30 -

Ok, I am currently working on this game, and I'm going to add lots of cinematics. But I fear it will be too large for online, or that people won't just want to download it. How big would be too big for a game to get? Filesize that is.

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Klikmaster

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28th July, 2006 at 17:44:49 -

Worry about the finishing the game part first

 
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Ski

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Candy Cane
28th July, 2006 at 17:46:14 -

Id download up to 50-60 MB but alot of peeps might be below that. Also depends how sexy the game is lol

 
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RenatoDep

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28th July, 2006 at 17:50:07 -

that's true Klikmaster. I'm almost done with the first level out of 6 (first level has 5 areas)..lol but it shouldn't be too long since the engine has been completed and all that Soon I'll released screenshots following, a small trailer

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Flava



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28th July, 2006 at 18:01:37 -

Yeh anything around 50mb is okay for me.
Maybe best to do a lite version without the cinematics though? I know some muppets still use 56k

 
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RenatoDep

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28th July, 2006 at 18:03:36 -

hahahaha muppets. Yea I was thinking about that too....Have a CD-ROM version, and a download version.

 
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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
28th July, 2006 at 18:07:07 -

Or just put both up for download
Problem I find with large games is actually getting them onto a web server! Once I couldn't even upload a 30mb file to ectoprods because the server timed out while uploading it every time, and it wouldn't let me change the timeout time

 
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David Newton (DavidN)

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28th July, 2006 at 18:52:21 -

As long as you make the game look/play well enough to be worth the download, I don't think anything's too big.

 
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AndyUK

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28th July, 2006 at 18:52:42 -

if you wow us with your description and screenshots, we might not even notice the filesize.

 
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Silveraura

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28th July, 2006 at 19:01:44 -

It depends on what kind of people you expect to download. AOL users for example, usually don't go any higher then 100kb, cause it takes over a minute. Most cable users will download anything between 1 to 10mb, and if the screenshots look very nice and you have a great description, you can, and people have, been able to push that up to 40MB+.

So it all depends on how good you make your game sound. A few people will download it, based on screenshots and description. Then, if they like the game itself, they'll give it good ratings, even a review. After that, more people will download it, the download number goes higher & the ratings raise. Eventually you have a chain reaction of people downloading, until the game gets older.

The only thing that really gets around these "rules" would be online games, and that’s because online games usually aren't fun without a bunch of people. And it's difficult to get more people, if the people who first tried it, got bored waiting for more people to come.

The best way to keep this from happening is to build up a lot of hype and release beta tests to a small portion of people. That way the small portion of people who got to test it, can judge it, considering it's in beta, and the rest of the people waiting for the game, will feel like they FINALLY have access to something that was once top secret.

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Ski

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Candy Cane
28th July, 2006 at 19:38:25 -

Not too much hype though.

 
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Silveraura

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28th July, 2006 at 19:43:22 -

Too much hype, makes people who would have liked the game, think of it as shit, because they don't see what's so great about it, to gain it such high hype. Agree'd.

 
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Ski

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Candy Cane
28th July, 2006 at 19:45:45 -

Are you warming my bed?

 
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Silveraura

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28th July, 2006 at 19:48:39 -

I'm on the computer right now, but the heating blanket is on the bet, warming it up. I'd gladly step away from the computer if it made you feel more "satisfied" knowing that the bed was warm with MY body heat though. (no)

 
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Ski

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Candy Cane
28th July, 2006 at 19:53:35 -

LOL OMG BRANDON, I used a local phrase from where I live and you automatically presume I was being Sexual. ¬_¬

 
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