I have built Ragdoll physics into my MMF2 physics engine. The engine actually supports 3 dimensional physics, but I chose to put gravity on the Y axis just for this demo to better represent the motion of the ragdoll. Here is a video of it in action:
-As you can see, constraints can be created between objects at runtime. So constraints will be able to be destroyed at runtime too, which means corpse dismemerment is possible
-Constraints can be elastic, and can also be damped which means that you can create simple soft body physics.
-You can attach many objects together to make a fully dynamic rope. Ropes will be able to break in half if subjected to too much tension, and the two halfs will still act as dynamic pieces of rope.
-Constraints can be used to make physically simulated doors, which sounds mundane, but adds a new little dynamic to action games; if you know an enemy is on the other side of a door, you could unlock the door quietly, then kick it open into the enemy, stunning him.
-I will be releaseing the open source to this engine, and many other things too, but not before I have released the engine's debut game, which could take some time.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Like I said, I'll be making a debut game on this engine, and then releasing the whole thing as open source. Can't really say when at the moment though.
The entire engine includes more than just physics, but also my volume shadow engine, particles, AI and more.
Edited by the Author.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Er, *YES, VERY VALID POINT SkyDragon... Fear not, I still love you (just).
L@@KIN GOOD, BEN "WITH THE THE SAME SURNAME AS ME" MERCER
Edit:
*Sarcasm, for the slower membranes among y'all lall
Edited by the Author.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named night,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule
From a wild clime that lieth, sublime,
Out of space
Out of time.
Deleted User
1st September, 2006 at 16:23:33 -
do you think that the sweetest engine ever could be a waste of time? cmon, this could be amazing!
I'm trying to making some technical progress with MMF, making NES platformer clones just doesn't float my boat
Rest assured that physics engines are not limited to the sole use of simulating tumbling corpses. It adds countless new possibilities to a game. If you've ever played hl2 then you will know what I mean. That game is what actually inspired me to make this engine
I can't wait to make some car physics! Oversteer and understeer in MMF, theres another possibility
Edited by the Author.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Deleted User
1st September, 2006 at 18:00:37 -
I would love it if this engine could be used to create new original forms of gameplay. What i was thinking was that it was to be in the game only to impress the player and serve no other purpose, such as tumbling corpses.
But still, nice work. I hope this results in some interesting games.
Cool, hey let me know when you release the game. I wanna be the guy to put it on the front page .
Is it only possible with MMF2?
Car physics are quite easy in MMF, Tigerworks already made an engine for that .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.