Ok, I'm willing to bet most of us have a project or two that could be called "My Baby" (A project you're taking lots of time on and putting your full effort into, likely not to be released till it's absolutely perfect [think TSE, ED, Satan Sam, etc.). So, the question is this; what projects do you have that fit into this classification? Screenies are encouraged!
Damn you phizzy! I was gonna edit and say "Except Adams".
Yeah, seriously, if these projects are "Your Babies" then why are you giving such crap descriptions? You should be able to relate tales of how you've fought with the game, things it does; games that are similar. Instead I get:
"Isometric fighter." Wow, that tells me a lot.
"I'm working on this platformer turnbased stratagy RPG, but screenshots would do no good because I can't draw (they're all boxes)." Again, doesn't tell me alot here.
Craps, I'm an old man!
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
11th October, 2006 at 16:33:31 -
Lol, bitchy people!
Fine. I'm working on a platformer turnbased stratagy RPG. Basically, it's like Super Smash Bros with different abilities, turnbased, and you control 1-7 people instead of just 1. You'll be able to upgrade your stats, like jump for instance, to have the ability to double jump, jump off walls, climbing walls, etc.
Each of the characters is assigned a weapon, and you'll never be able to change the weapon. For instance, I have a character that has a leafblower as a weapon. It'll always be a leafblower, and all it will do it blow people around. However, you'll be able to add 2 elements to the weapon (dark or light)(fire, earth, wind, water), and easily turn it into a flamethrower.
There will be a magic triangle. At the start of the game, you'll have just regular magic. I don't really know how to describe it, it's the more elemental part of the magic triangle. You'll be able to throw spells (like mario bros fireflower lol) or have a meteor storm rain down, or just shoot a beam of light, lay a mine etc. Then, later on in the game, there'll be a magic called Chi, the good half of the magic triangle. It is weak to normal magic. Basically, it's a very controlled magic, and it'll have spells like teleporting, direct damage, moving enemies around...
Lastly, there'll be Phychonetics, the evil side of the triangle, it is weak to Chi. It's a very uncontrolled magic, and it usually hurts the user and teammates, because the spell range is so large. Does tons of damage to whoever happens to get hit.
If someone is using Chi or Phychonetics and their MP runs out, the character dies.
I'm currently working on a storyline, I posted it here somewhere...
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Yarr, though there're probably some people who're sick of my talking about it, I'm still working on "Nothing", as it's called.
It's sort of a Metroidvania-style platformer/adventure game, with exploration and powerups and the like. And the main character's a quadruped.
The demo is here: http://www.create-games.com/download.asp?id=5513
And I'm pleased to say that progress has picked up again now that I've employed the use of a 16-year-old DOS-based animation program.
Probably Bernard & Hank 2. It started as a little game for a compo (we won some cash with it) but I didn't really like the competition edition so we just keep working on it till it's more than just a B&H expansion. (think more levels, a world map and an engine that doesn't piss people off). I am also putting a lot of time in a game that has to do with my avatar but I don't wanna talk about it
@Fifth: Good to hear Nothing is still being worked on, the demo is awesome. What's the old Dos program called?
It STILL has features and tools that I wish other programs would incorperate (like if MMF had the "separate" tool... or an easy way to add in-betweens...)
I really want to finish my new baby! and I'm working hard on it.
Main Idea:
Platformer game where you can chose you'r character's profession to be 1 of 4 professions: Warrior, Ranger, Magician (Probly changing it to Wizard) and Rougue (as in assassin).
You will be able to change your character's appearance (I've already done that.)
Each professions has their own type of weapons, even thou the warrior has the most number of styles.
All professions have their unique skills you can use.
Each profession has a diferent way to select skills:~
-Warriors- to activate warrior's skills you'll need to write the name of the skill making it active to cast. (the more powerfull the skill, the harder it is to write.)
-Ranger- seeing as the ranger is a high damage profession because of the deadly arrows, he has less skills than the other professions, but their activation is faster, the activation is done by pressing the skill's icon.
-Assassin- To activate the assassin's skills you'll need to input the skill's number. (the hard part here is that you'll need to memorize the numbers to be able to do deadly skills.)
-Magician- Has the most interesting method of activation. To activate a skill for the magician to cast you need to draw a symbol correspondent to that spell in a 8x8 grid.
I'm aiming for a realistic game. realistic as in the phisics of objects and the way a sword would inflict damage in an oponent, and the way an arrow from a ranger's bow will kill in few shots (think about it, if you recieve some shot's from a bow in your torso you'll die allot faster than if you get hit on your foot, BUT if you get hit on your foot you'll be crippled for some time )
So Far I've completed all the professions aspects but the skill selection method for all except the magician.
I've been having allot of help from my friends from TDC and I thank them for that.
I could post some screenshots if you'd like, but the only thing I've got is a frame with some objects to stand on and move around and the weapons to atack. (except the ranger who already has an enemy, seeing I had to put it there for the "arrow sticking on enemy" code work)
My WANNAGETDONEIFICAN idea is:
To make this game an MMORPG like WoW or Guild Wars but with a side view perspective.
If this cannot be done I'll settle with the idea of a normal platformer.
comments please
allthebest
Nathan
Profile edited as it messed the layout of the site up.
I guess i have one, It's basically that rpg game ive always wanted to make.
However it's one of those games that seems much too big to start on so i always give up, also ive only made platformers before so I don't know how to do certain things, like make a decent battle engine.
Well ive come close to getting it all worked out, and most of the actual game is still in my head, so one day... maybe.
My baby project is not even near starting (in terms of actually having something to play). I've been planning it and drawing sprites (that seem to evolve as I get better) for years now but I've not had the coding skills (or patience or time) to make the game worthy of what I want, so I'm waiting till I can. Plus I'm still planning all the little nuances in the plot and gameplay that will make it as good as I imagine it, all the way through.
To this end I'm making a (relatively) small platformer, Knights! and a (relatively) small story-driven puzzle game, Counterbalance, that will make me a bit better at coding the relevant parts. It's a grand plan that will hopefully result in three amazing games, but I'll have to see how things pan out. I've posted these screens up of Knights over at TK, but I guess you won't mind seeing them here:
So there you go. I'm sure you're all gagging to find out what my grand plans are, but I think I'm going to make it my 9-to-5 job over the summer (that's from July).
I'm working on an isometric-based fighting game. You can move in eight directions, and do jumps and junk. You can kill enemies with many different skills, which can be leveled up. You can get powerups, and ammo for the powerups. The enemies have varying AI, from simple wandering, to dead-on following, to multi-stage pathfinding. There are different levels, and it loads levels fromc external files. It also has it's own editor.
It has it's own music format, so no bass.dll is required. Also, it has an online highscore table, which shows the level, score, and of course, name.
Been working on this now and then for ages, and now I'm actually treating it like my main game. It's a platform shootemup with some interesting mechanics here and there.
Right now I'm updating the engine to have reusable code; already ported it to MMF2. I've put a ton of work into making this a flexible engine.
Next, I'll spice up the effects, fix up the enemies, then finally start the level design.
Yup just played it, there's not an awful lot to do apart from blowing things to smitherines. Explosions and stuff are pretty awesome but becomes much of a muchness after a few levels. Pretty damn fine soundtrack though.
I always seem to have lots of free time to work on something followed by long periods in which I’m to busy. I find it hard going back to a game I haven’t worked on for a while coz I have either lost the will for the project, had a better idea for a new game or forgotten what my own programming means. But I’m really determined with my new project. I am creating a 2d science fiction adventure game using a similar engine I used to create my Another World demo a few months back but its much improved. It’s a cross between Another World / Alien 3 (snes) & Sleepwalker (Amiga) it’s the best thing I have ever created by far and would definitely describe it as “my baby”.
Check for the demo sometime before Christmas it’s called “Beyond the Starlight’s.”
n/a
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
18th October, 2006 at 18:45:24 -
Damn, it's bad enough when I see them put after years like "80's" in official TV shows and shit, but a title, man?