Posted By
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Message
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Saknarstaemband
Registered 05/08/2006
Points 19
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14th October, 2006 at 04:59:12 -
How to make a nice slowmotion effect? for example, slow the game down 10 times? (tried it a lot, but it doesnot really work, the enemie shooting gets buggy, they dont shoot as much after and while the slowmotion effect is on.) Any ideas? (Already tried alterable values, but its not perfect.)
- Well, what now?
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X_Sheep I had a custom rating before it was cool
Registered 01/03/2004
Points 1313
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14th October, 2006 at 05:20:53 -
In Multimedia Fusion 2 you can alter the framerate of your game, even while it's running.
a/n
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Saknarstaemband
Registered 05/08/2006
Points 19
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14th October, 2006 at 05:27:31 -
Everything but one thing is going to be in slowmotion. ''/
- Well, what now?
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Jimbob Possibly Insane
Registered 12/07/2002
Points 2211
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14th October, 2006 at 05:58:10 -
Well by the same logic you could slow everything down and make your player (I assume that's the one thing you want to keep normal speed) move double/triple fast to make the effect that you are still in 'real-time', as it were...
http://www.acoders.com
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axel Crazy?
Registered 05/02/2005
Points 4766
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14th October, 2006 at 10:21:17 -
Nah, that would maybe make the player faster, but the framerate would still be very low, so it'd still look shite. You could have a counter that always adds 1, and then when it reaches 10, you execute all those events and reset the counter. Maybe a separate event group that only executes when the counter reaches 10?
n/a
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Bibin At least 9001
Registered 01/07/2005
Points 308
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14th October, 2006 at 13:24:18 -
Yes, what Axel said is a good idea. I used that in Donkey Kong Jr. XP to make his jumping slower.
n/a
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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14th October, 2006 at 13:24:31 -
Here's how I did it forever ago.
Make a counter that resets at Alterable value A. then add this to all your events that you want to slow down (Value of Counter = 1).
Make this event
Value of Counter = Alterable Value - Reset counter
Then by setting the alterable value to 2, everything that you tied into the counter event will run at half speed.
It's a horrible explaination, but I hope it helps ya out.
Craps, I'm an old man!
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Saknarstaemband
Registered 05/08/2006
Points 19
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14th October, 2006 at 15:41:54 -
Thanks a lot
- Well, what now?
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..:.Phox.:..
Registered 18/02/2005
Points 646
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24th October, 2006 at 14:33:57 -
sort of understood you shab, but could you please give me a better description?
Profile edited as it messed the layout of the site up.
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Noyb
Registered 31/05/2004
Points 1117
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24th October, 2006 at 22:13:00 -
@Fox:
*Counter >= Value A
+ Counter = 0
*Always
+Add 1 to Counter
*Counter = 1
*Whatever other conditions for slowdownable object movement
+Movement of what you want to slow down (custom movement of type x = x + speed)
*Slowdown is Active [Key is pressed or flag is on or whatever]
+Value A = 2
*Slowdown is inactive
+Value A = 1
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
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