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MrMohammed



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  10/10/2006
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24th October, 2006 at 23:08:37 -

Like the titel says, is there anyone who wouldn't mind teaching me the things I need to know to put together a game. Like tach me the functions in MMF2, and how to get everything working properly. I would like to go somewhere with this program, but I can't decide what type of custom platform movement to use, or anything like that. I have most of the sprites I plan on using, but I wouldn't mind if I could start low, aim high. Progressively learning more as I complete each task set for me. If there is anyone willing to take a teacher like responcibilty in there hands, please help me out.

Thanks,
MrMohammed

 
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Radix

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25th October, 2006 at 00:38:29 -

http://www.iatefl.org/

 
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Retired Kliker Lazarus

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25th October, 2006 at 13:51:58 -

www.snakesonaplane.com

 
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Joe.H

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25th October, 2006 at 13:55:13 -

http://iiiiiiii.com/

 
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DaVince

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25th October, 2006 at 15:16:26 -

A blank page?

 
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Peblo

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25th October, 2006 at 15:18:20 -

MUSIC!

 
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axel

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25th October, 2006 at 15:18:22 -

Turn on your speakers, fool.

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AndyUK

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25th October, 2006 at 20:07:21 -

http://www.create-games.com/

 
.

MrMohammed



Registered
  10/10/2006
Points
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25th October, 2006 at 21:31:57 -

Wow, what a bunch of nice folks... Phizzy I already checked that site, those course things aren't as active as I hoped. As for you other guys posting random sites, c'mon, I just want to start off on the right path. Not a path I think is right, and a week down the road I figure out it was wrong and have to start from scratch. I already have had to start my game over 4-5 times because I was doing the custom animations thw way someone else told me or what I read in an article. I look at an article, read the comments, and find out that it is the "nooby" way of making character movements. I just would like a little help.

Thanks,
MrMohammed

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David Newton (DavidN)

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25th October, 2006 at 22:49:00 -

It'll be very difficult to get things right first time. If a way works for you, then use it - I don't think you'll be able to quite avoid everything that's considered newbie-like, and by just looking around the fora and downloads you'll have a pretty good idea of what to expect already.

 
http://www.davidn.co.nr - Games, music, living in America

MrMohammed



Registered
  10/10/2006
Points
  22
26th October, 2006 at 15:51:16 -

I did, I looked at all the custom platform movements tutorials on this website and klik academy, and they always say that it is a pure nooby way of making custom movements. A major problem I found while making my 3rd or 4th attempt was that my char would run into a slope and just stop. I was thinking I have to change x and y position of char? If so that would take so long for coding every slope, and having different slope detectors. I just wanted to know the basic amount of detectors and how many to have, size, group them, etc... What ever is the most effecient way. I re-did my game using phizzy's group way for detectors and my character wouldn't jump and he just falls through the ground.

 
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