Here is a thread where you can post any screens you might have of the game you are currently working on for the Christmas Competition 2006 (2007?!)
Since I'm starting this, I guess its only fitting that I also start, here is 2 screens of the game we are working on, we haven't done much yet, but its steadily moving forward.
Tisoke and the Christmas Bell:
Edited by the Author.
Current projects: "Vollo Arena"
God bless you
Deleted User
14th November, 2006 at 16:09:48 -
I LOVE your graphics style man. ^^ Simply brilliant.
Well maybe i will have something to show tomorrow... hopefully
I haven't even started yet, damnit >.< Can't think of anything cool that uses a grid Blah I might give the compo a miss. Unless of course I think of something uber cool..
Er, I've done the level editor and the background tiles for the main game so far. I'm spending hardly any time on the graphics since the engine is going to be such a monster, so no screens.
n/a
Deleted User
15th November, 2006 at 12:56:10 -
Damn i just cant come up with a good idea... this sucks....
But hey, theres loads of time left so ill think of something
Hmmm... axel if you really are interested send me a dcmail, okay dude?
Deleted User
15th November, 2006 at 17:30:07 -
Hehehe, finally got a great idea for this compo
Going really well with the engine. Now lets just hope that noone is doing this already
Screenshot soon maybe~!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
15th November, 2006 at 17:51:55 -
Mine barely is coming along at the moment.
Geez, Fungustoken! How am I supposed to win this way?
Thinking of switching mine now. I don't really have time for anything but my current project, but I don't really have the motivation for it anymore, so I might slap together an Another World clone or something if I can think of a decent story (and then make it backwards, haha, so when I run out of time I'll just start the story from wherever I'm up to).
Well they were just going to be the footsoldiers in the armies of Death, so I figured if it was going to be full of elves and shit anyway it didn't matter.
I but then I realized, SANTA HATS FUCKING EVERYWHERE, EVEN ON THE TREES.
@Bibin
I was wondering the same thing. Shouldn't really be a problem, but it would suck if I finish my game this weekend and can't betatest it before christmas. -_-
I like the way you think, cause I was going to do the same thing. I guess now have to I'll take out all the nudity and drugs and submit a real entry. Bah.
Umm, Phissy, those sprites in your game doesnt even seem to be bound to any kind of grid.... maybe, they are all moving between positions in the screens, but it sure looks strange...
Current projects: "Vollo Arena"
God bless you
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
18th November, 2006 at 06:40:12 -
...They don't have to be bound by a grid?
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Its grid based in exactly the same way Diablo was. In fact, its a bit of a spoof off of diablo... the last couple levels are a little *interesting*. So its not very apparent, but the entire thing IS actually taking place on a grid; every 64 pixels you move in each direction, the entire screen is refreshed and all the tiles reload their animations, ect ect. So as far as the game is concerned, everything takes place on a 128x64 grid, lol.
I might end up posting it open source, just since my coding was particulary awesome on this; I'm making the entire thing in TGF, without any scrolling and without ever changing frames.
I need to come up with a better explanation of "Grid based" games it seems. Pixelthief, your game doesn't qualify as it stands right now. Now, if you made it like Fallout (Non "free" movement) it would.
You said it played like diablo, which doesn't fit into the "grid based games" theme. The map was certainly Grid based, but the game and movement was not. As a general rule, your character must be locked into a cell while not "transitioning" to another cell.
Basically, if I hit up, the character should move to the next cell up; no stopping "in-between" cells etc.
Thats just 1 style of grid based games. Theres more then 1 style
I think I explained it pretty clearly in the main thread; It should really be up to all the judges to decide on if a game fits the description of "Grid-Based", since theres more then 1 opinion as to what that means.
My game, for example, has the entire map AND every single active object saved through arrays, and the movement actually is tile-tile grid movement, its just that when you move up and down or left and right the entire map shifts to give the illusion of free movement. I plan on sending it out open source anyway, since the engines been working so nicely.
Actually if anyone is willing to do some betatesting, throw me a PM.
My current game runs at a beastly 1400ish Op/s, which is due mostly to abusing the fast loops object, which means that it only runs at about 45 FPS on my computer. Would be nice to know if it runs at all on other peoples computers
yarr chuck me a PM if you wanna try out the first level
Don't add any more rules to this. Please don't make the definition of 'grid based' stricter for no reason please because most of us have already started on our games.
My game uses pixel by pixel movement however the character slides until he hits a wall so it is actually on a grid because he always ends up inside one of the tiles on the floor.
Yeah, I'm having that exact same problem. I finished 90% of my game already, yet then shab got drunk or something and said games gotta have grid based movement too
Anyways, I'm not to miffed either way. I'm just gonna finish my game and submit it, regardless of the rules. its not like an overly violent game starring santa blowing up zombies is going to sit well with a christmas contest judges, anyway.
Worst come to worst, I figure people should just get docked a couple "Float" points if their game isn't quite *gridly* enough.
If we didn't take liberties in our definitions our game would just be 32x32 squares that shoot 32x32 squares at other 32x32 squares. And they would all have that ugly MMF default object graphic. Oh and it would take place on a much larger, 320x320 square.
If you've ever played Super Mario RPG, do you count that as grid based? Everything was on a very distinct isometric grid, but the movement was free.
btw, radix should be able to attest to just how blatantly non-grid my game is
Every single blizzard game (besides say, World of Warcraft and those nintendo titles) takes place on a VERY obvious grid.
Diablo 1, diablo 2, starcraft, warcraft 1/2/3 were all based on an isometric grid (well besides warcraft 1/2). The old blizzard team was wellknown for their use of arrays and stuff like that.
In fact, in both diablo 1 and 2, movement actually IS tied into a grid. Its just pretty small, so the movement looks smooth.
Anyway, someone ought to wrangle this thread back on topic. We need more sexy screenshots.
Actually those blizzardgames where in graphic tilebased, but the gameplay was not gridbased (except placing buildings).
And this is a grid-comp, so those games (or games like them) would not be accepted. A game like "Advance Wars", "Tactics Ogre" or "Adventures of Lolo" would however.
If you made your game that quickly I don't think there will be any problem creating a new game following the rules...
The official rules is up now stating that "The character MUST be locked into a cell on the grid. If you want to make the grid movement smooth, that's fine, but the Characters MUST be locked into the grid", meaning that your game is not a valid one, at least not from what you posted in this thread...
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
22nd November, 2006 at 03:16:43 -
It doesn't state anywhere though that the grid can't change it's size.
Edited by the Author.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Lol @ werbad
-Because creating a whole new game is so much quicker then the 5 minutes it takes for me to add a grid based movement option to my already existing game ~_~
However, you are right. My game IS not a valid one:
"Blood and gore ARE allowed.
Slightly vulgar language is ok, but if it's excessive; you MAY be disqualified. "
T_T
So basically, my care meter is reading slightly above a flat 0. Doesn't matter to me if a nazi ruling would DQ me, since I make games for fun, not for $$$
I finished the engine and I am doing a load of christmessy graphics now, and my girlfriend is making xmassy midi. I am really gonna try to win something this year.
By the way, I am starting to get nervous ticks everytime I see pixelthief post something
eh ehm ... i didn't know there was a thread for posting game pics and i can't edit my post on the other thread so i'll just make a post here without editing the other one
Vinny
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
22nd November, 2006 at 12:37:17 -
Haha, moving the grid. However, since EVERYTHING has to be on the grid, you'd be moving the whole playfeild I think. Also with resizing the grid, you'd have to be resizing the character and everything and stuff.
Didn't say anything about multiple grids though. I'll have 10 10x10.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Pixeltheif, seriously, shut the fuck up. Just make a game. His idea of grid-based games are VERY clear. It's totally fair, so just make your game. If you don't like it, just make a game, and don't submit it to the competition.
prepare to be blown away, kiddies. my game will rock your socks off in a matter of days.
n/a
Deleted User
30th November, 2006 at 07:18:46 -
Lol I wiped my computer completely yesterday, and re-installed Windows XP, so i lost all my files
So i lost all my progress on my compo game... Ah well, atleast i can start another one
Damned retro minigames are too fun to make. I gotta get back on the whole xmas thing fairly soon, or I'll end up scrapping this game and recycling the engine into a diablo clone
Actually that might be pretty smart since I've already programmed the entire diablo inventory system in another scrapped game. Hrmm....
Yes...the compo...they didnt say what type of grid you may or may not use,did they?
As you may see,im using a hex grid.I wanted to try something else...
Screenie with kinda nothing.finished the walking engine,need to work on buildings...
I don't think you need to see source codes, but YuYu, Shab might want you to provide an extra source to the final zip to prove that it IS a klik product you're using.
I think the question is more; you have a 10mb file limit; does that 10 mb include the source file or just the .exe? Because if you need to include both, that doubles the size of the game. I'm guessing its just supposed to be 10 mb for one copy of the game.
Nah, your wrong. I've used three different layers of mode 7ex. The only voxel heightmapping is in the thickness of the platforms. The engines going so well, now hes got hands, and you can grab stuff and throw it like in the original Gool.
I don't think the source needs to be included... but the FINAL ZIP must be no more than 10MB. The contents within CAN be more than 10MB. I'm only saying that perhaps YuYu should go the extra length and provide a source seperate to the zip because I too am a little unconvinced that its a proper "klik" game.
The games nearly done. I feel abit cut that you dont trust me Circy! If I include open Source in the final Zip is it going to be available to everyone? Coz I don't want a couple of people rehashing all this work I did on the engine and claiming it as their own.
No, you're not disqualified (Though I am a quite pissed that you INTENTIONALLY didn't follow the rule). And the reason for not sending attachements is that I don't want the inbox to fill up then start bouncing emails back and forth.
I made the rules they way they are for a reason. Follow them please.
Well, I have now submitted my entry. I didn't include the source, should I do that Shab? It doesn't say so anywhere in the rules, so I guessed it wasn't required. I can send a new link to the source of the game if you wish.
Its hard to be religious when certain people are never incinerated by bolts of lightning.
Can the enemies wander freely from the grid, or must they be locked to it as well? As in, the enemies would wander on the overworld, and then if you hit one, you go into battle.