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Faithtoken

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14th November, 2006 at 16:03:05 -

Here is a thread where you can post any screens you might have of the game you are currently working on for the Christmas Competition 2006 (2007?!)

Since I'm starting this, I guess its only fitting that I also start, here is 2 screens of the game we are working on, we haven't done much yet, but its steadily moving forward.

Tisoke and the Christmas Bell:
Image

Image Edited by the Author.

 
Current projects: "Vollo Arena"
God bless you

Deleted User
14th November, 2006 at 16:09:48 -

I LOVE your graphics style man. ^^ Simply brilliant.
Well maybe i will have something to show tomorrow... hopefully

 

Joe.H

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14th November, 2006 at 16:12:55 -

I have to say that isometric style looks sexy. It reminds me of Final Fantasy Tactics.

 
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Ski

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Candy Cane
14th November, 2006 at 16:13:58 -

OMG Of which Im totally currently hooked on -_- it's a very addictive game.

 
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Peblo

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14th November, 2006 at 16:17:51 -

Image
http://i9.photobucket.com/albums/a62/Peblo/grid.gif

Image Edited by the Author.

 
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14th November, 2006 at 16:19:47 -

Sexy grid Peblo

 

Bibin

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14th November, 2006 at 16:28:10 -

Image

Entitled "Definetly Not Another Tanooji Game!". I need to make it look more... christmassy!

Image Edited by the Author.

 
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Peblo

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14th November, 2006 at 16:30:12 -

Image

Image Edited by the Author.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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Deleted User
14th November, 2006 at 16:38:39 -

Sexy arrow Peblo

 

axel

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14th November, 2006 at 16:49:36 -

That looks awesome, Fungustoken. Love your style

I haven't started yet. I haven't even decided if I should enter or not.

 
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Deleted User
14th November, 2006 at 16:55:09 -

Wanna work together axel?
Lol im trying to get someone to work with but everyone says no wonder why, hehe...

 

Klikmaster

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14th November, 2006 at 17:28:08 -

The sad thing is, my game is isometric like Fungustoken's, but his gfx are too good for me

 
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Ski

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Candy Cane
14th November, 2006 at 17:37:09 -

Why are they? You have time to learn.

 
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Neuro

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14th November, 2006 at 17:46:22 -

I haven't even started yet, damnit >.< Can't think of anything cool that uses a grid Blah I might give the compo a miss. Unless of course I think of something uber cool..

:S

 
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Deleted User
14th November, 2006 at 17:51:44 -

Image

 

Radix

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14th November, 2006 at 21:20:30 -

Er, I've done the level editor and the background tiles for the main game so far. I'm spending hardly any time on the graphics since the engine is going to be such a monster, so no screens.

 
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Deleted User
15th November, 2006 at 12:56:10 -

Damn i just cant come up with a good idea... this sucks....
But hey, theres loads of time left so ill think of something

 

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15th November, 2006 at 14:16:04 -

I haven't even started yet.

 
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Deleted User
15th November, 2006 at 14:25:21 -

Me neither... hey, wanna work together?

 

Bibin

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15th November, 2006 at 15:53:43 -

I would.

 
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axel

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15th November, 2006 at 16:12:06 -

Okay, Skydragon. If I get the prize

 
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Deleted User
15th November, 2006 at 16:36:08 -

Hmmm... axel if you really are interested send me a dcmail, okay dude?

 

Deleted User
15th November, 2006 at 17:30:07 -

Hehehe, finally got a great idea for this compo
Going really well with the engine. Now lets just hope that noone is doing this already
Screenshot soon maybe~!

 

DaVince

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15th November, 2006 at 17:51:55 -

Mine barely is coming along at the moment.

Geez, Fungustoken! How am I supposed to win this way?

Btw, what's a competiton?

Image Edited by the Author.

 
Old member (~2004-2007).

AndyUK

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15th November, 2006 at 19:05:52 -

i'll show some when ectoprods is back up.

but there isn't much to show yet anyway.

 
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Knudde (Shab)

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15th November, 2006 at 19:20:02 -

MY GAME IS TEH GREETEST!

 
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Deleted User
15th November, 2006 at 19:23:19 -

Damn shit! I hate bugs... xP i dont have the time or energy to solve them right now... sigh

 

Radix

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15th November, 2006 at 19:50:24 -

Thinking of switching mine now. I don't really have time for anything but my current project, but I don't really have the motivation for it anymore, so I might slap together an Another World clone or something if I can think of a decent story (and then make it backwards, haha, so when I run out of time I'll just start the story from wherever I'm up to).

 
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Pixelthief

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15th November, 2006 at 21:42:46 -

Image
I will make you vomit blood.

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Radix

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15th November, 2006 at 21:57:06 -

No don't please.

 
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Pixelthief

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15th November, 2006 at 21:59:35 -

btw Radix, are your zombies going to be wearing little christmas hats?

I could draw some onto mine.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Radix

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15th November, 2006 at 22:10:16 -

Well they were just going to be the footsoldiers in the armies of Death, so I figured if it was going to be full of elves and shit anyway it didn't matter.

I but then I realized, SANTA HATS FUCKING EVERYWHERE, EVEN ON THE TREES.

 
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Pixelthief

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15th November, 2006 at 22:13:10 -

Shit man, I'll put some on my ninjas too.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
16th November, 2006 at 15:30:45 -

I dont have that much to show yet, but i just had to show something.
Im making a turnbased/platformer game. And this is an early screen thing.
Image

 

Bibin

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16th November, 2006 at 15:53:38 -

Heh, looks sorta interesting.

 
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Bibin

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16th November, 2006 at 16:04:15 -

Can I let other TDC'ers test my game, if I don't post it on the forums?

 
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Deleted User
16th November, 2006 at 16:04:18 -

The graphics will be improved though I have put most effort into the engine so far

 

Pixelthief

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16th November, 2006 at 16:08:22 -

@Bibin
I was wondering the same thing. Shouldn't really be a problem, but it would suck if I finish my game this weekend and can't betatest it before christmas. -_-

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Windybeard Games



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16th November, 2006 at 23:37:46 -

Damn im tired!

Image Edited by the Author.

 
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Pixelthief

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17th November, 2006 at 13:33:36 -

Image

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
17th November, 2006 at 13:36:37 -

Awesome pixelthief

Damn im regretting i started a serious project, i would love making a Ketchup Kamel game

 

The Chris Street

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17th November, 2006 at 18:52:43 -

I would also suggest that as the competition is supported by Clickteam you might not want to be too offensive with the game

 
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Ski

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Candy Cane
17th November, 2006 at 18:54:10 -

LOL!

 
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Deleted User
17th November, 2006 at 19:23:59 -

Lol i hate that i always gets dissapointed with whatever i do... i feel like abandoning this crap >_<
Hmmm... damn

 

Pixelthief

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17th November, 2006 at 19:26:52 -

@Circy

I don't plan on winning, I plan on making the *best* game

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Radix

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18th November, 2006 at 02:30:31 -

I like the way you think, cause I was going to do the same thing. I guess now have to I'll take out all the nudity and drugs and submit a real entry. Bah.

 
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Pixelthief

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18th November, 2006 at 03:40:48 -

But mines gonna be a *real* entry too
Image

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Faithtoken

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18th November, 2006 at 06:32:30 -

Umm, Phissy, those sprites in your game doesnt even seem to be bound to any kind of grid.... maybe, they are all moving between positions in the screens, but it sure looks strange...

 
Current projects: "Vollo Arena"
God bless you

Peblo

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18th November, 2006 at 06:40:12 -

...They don't have to be bound by a grid?

 
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Pixelthief

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18th November, 2006 at 12:48:52 -

None of the sprites are bound to the grid besides the background (which are all active objects, too)


However, the ENTIRE GAME IS LOADED FROM .INI FILES
So I think it qualifies. <3

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Peblo

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18th November, 2006 at 12:58:33 -

The events too?

 
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Deleted User
18th November, 2006 at 13:08:10 -

NO YOURE CHEATING!

Image Edited by the Author.

 

Peblo

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18th November, 2006 at 13:10:07 -

Whatever theme is something like 15 points.

 
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Pixelthief

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18th November, 2006 at 13:40:13 -

Its 15 points for "Christmas-ness"
Come on, even the zombies have santa hats!

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
18th November, 2006 at 13:42:19 -

Knudde said gameplay needs to be gridbased. If its not youre cheating.

 

Pixelthief

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18th November, 2006 at 13:46:42 -

Its grid based in exactly the same way Diablo was. In fact, its a bit of a spoof off of diablo... the last couple levels are a little *interesting*. So its not very apparent, but the entire thing IS actually taking place on a grid; every 64 pixels you move in each direction, the entire screen is refreshed and all the tiles reload their animations, ect ect. So as far as the game is concerned, everything takes place on a 128x64 grid, lol.


I might end up posting it open source, just since my coding was particulary awesome on this; I'm making the entire thing in TGF, without any scrolling and without ever changing frames.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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18th November, 2006 at 13:47:14 -

Not to mention, I'm planning on being disqualified for CONTENT, anyway

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Knudde (Shab)

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18th November, 2006 at 14:51:01 -

I need to come up with a better explanation of "Grid based" games it seems. Pixelthief, your game doesn't qualify as it stands right now. Now, if you made it like Fallout (Non "free" movement) it would.

 
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Pixelthief

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18th November, 2006 at 14:54:46 -

You haven't played it, how would you know...?

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Knudde (Shab)

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18th November, 2006 at 15:02:17 -

You said it played like diablo, which doesn't fit into the "grid based games" theme. The map was certainly Grid based, but the game and movement was not. As a general rule, your character must be locked into a cell while not "transitioning" to another cell.

Basically, if I hit up, the character should move to the next cell up; no stopping "in-between" cells etc.

 
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Pixelthief

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18th November, 2006 at 15:08:18 -

Thats just 1 style of grid based games. Theres more then 1 style

I think I explained it pretty clearly in the main thread; It should really be up to all the judges to decide on if a game fits the description of "Grid-Based", since theres more then 1 opinion as to what that means.

My game, for example, has the entire map AND every single active object saved through arrays, and the movement actually is tile-tile grid movement, its just that when you move up and down or left and right the entire map shifts to give the illusion of free movement. I plan on sending it out open source anyway, since the engines been working so nicely.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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18th November, 2006 at 16:08:48 -

Actually if anyone is willing to do some betatesting, throw me a PM.
My current game runs at a beastly 1400ish Op/s, which is due mostly to abusing the fast loops object, which means that it only runs at about 45 FPS on my computer. Would be nice to know if it runs at all on other peoples computers


yarr chuck me a PM if you wanna try out the first level

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Hayo

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18th November, 2006 at 20:50:52 -

Image





 
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18th November, 2006 at 21:01:08 -

Graphics looks amazing like usual Hayo

 

AndyUK

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18th November, 2006 at 22:44:48 -

Don't add any more rules to this. Please don't make the definition of 'grid based' stricter for no reason please because most of us have already started on our games.

My game uses pixel by pixel movement however the character slides until he hits a wall so it is actually on a grid because he always ends up inside one of the tiles on the floor.


Image
http://www.ectoprods.com/uploads/s1.png

If you suddenly make small changes to the rules that disqualifies my game i'll not be very pleased.

 
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Pixelthief

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18th November, 2006 at 22:51:14 -

@ AndyUK

Yeah, I'm having that exact same problem. I finished 90% of my game already, yet then shab got drunk or something and said games gotta have grid based movement too

Anyways, I'm not to miffed either way. I'm just gonna finish my game and submit it, regardless of the rules. its not like an overly violent game starring santa blowing up zombies is going to sit well with a christmas contest judges, anyway.

Worst come to worst, I figure people should just get docked a couple "Float" points if their game isn't quite *gridly* enough.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

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19th November, 2006 at 00:26:06 -

your definition of grid based gameplay is really really dodgy. Hell, it would include super mario bros

 
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Pixelthief

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19th November, 2006 at 00:34:13 -

If we didn't take liberties in our definitions our game would just be 32x32 squares that shoot 32x32 squares at other 32x32 squares. And they would all have that ugly MMF default object graphic. Oh and it would take place on a much larger, 320x320 square.

If you've ever played Super Mario RPG, do you count that as grid based? Everything was on a very distinct isometric grid, but the movement was free.


btw, radix should be able to attest to just how blatantly non-grid my game is

Image Edited by the Author.

 
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19th November, 2006 at 00:50:31 -

Yeah it's not grid-based just now but it's salvageable. I'll send you a dcmail about that in a minute.

 
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19th November, 2006 at 01:29:37 -

Good suggestions mate.
Really gets to a questions of grid vs gameplay...

 
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Deleted User
19th November, 2006 at 05:29:05 -

I don't care shut up.

 

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19th November, 2006 at 06:40:15 -

I thought Phizzy ("Phrezzy") was banned ..

Love the gfx Hayo

 
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19th November, 2006 at 06:44:48 -

Yeah because proxies are fake.

 
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19th November, 2006 at 07:03:53 -

Ah right - back on topic

 
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19th November, 2006 at 13:53:40 -

Diablo1 was most certainly grid based ?

 
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19th November, 2006 at 18:50:59 -

Every single blizzard game (besides say, World of Warcraft and those nintendo titles) takes place on a VERY obvious grid.

Diablo 1, diablo 2, starcraft, warcraft 1/2/3 were all based on an isometric grid (well besides warcraft 1/2). The old blizzard team was wellknown for their use of arrays and stuff like that.

In fact, in both diablo 1 and 2, movement actually IS tied into a grid. Its just pretty small, so the movement looks smooth.


Anyway, someone ought to wrangle this thread back on topic. We need more sexy screenshots.

 
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20th November, 2006 at 03:26:09 -

Actually those blizzardgames where in graphic tilebased, but the gameplay was not gridbased (except placing buildings).
And this is a grid-comp, so those games (or games like them) would not be accepted. A game like "Advance Wars", "Tactics Ogre" or "Adventures of Lolo" would however.

Image Edited by the Author.

 
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20th November, 2006 at 04:04:16 -

diablo 1 is definitively gridbased, gameplay and graphics.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

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20th November, 2006 at 04:10:05 -

Yes that is true, missed that one

 
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20th November, 2006 at 08:00:23 -

No, Mario RPG is not grid-based, it just has isometric maps.

 
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20th November, 2006 at 11:22:33 -

Warcraft 3 is not gridbased, Warcraft 1 and 2 are though.

 
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20th November, 2006 at 13:23:33 -

@ Fungustoken
Its not a grid based game competition; its a christmas game competition. Its up to shab and the rest of the judges.

Anyone care to post screenies, so as to on-topic this train?

Image Edited by the Author.

 
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20th November, 2006 at 14:12:51 -

i thought grids in this competition were very important

 
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Deleted User
20th November, 2006 at 15:03:45 -

The competitions always have a second theme stupid.

 

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20th November, 2006 at 16:52:04 -

Actually it is a Grid based competition.

 
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20th November, 2006 at 17:23:00 -

K. So squares are more important then santa claus



No, its actually a christmas compo sponsered by the clickteam, not a grid based game making compo sponsered by the clickteam

 
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Deleted User
20th November, 2006 at 17:40:10 -

ARGH! Pixelthief please stop whining about those grids and make a damned game instead
If you continue any more i will get aids any second now....

 

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20th November, 2006 at 19:17:32 -

Eh? I already made my game a week ago. Its 90% done.

 
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20th November, 2006 at 22:04:44 -

did we go back in time then?

 
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21st November, 2006 at 02:39:10 -

Not that I know of. You best check the dates on my screenshots ;P

 
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21st November, 2006 at 03:13:16 -

MAKE MIND MENACE

 
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21st November, 2006 at 19:04:18 -

Hey jonny, do what you did with teh forum game for mind menace then we can make it for you. Wait, we did anyway. I remember making a card game for it.


"Eh? I already made my game a week ago. Its 90% done."

That means you made it a week ago (made = finished or 100%) but it's gone down to 90% now. See, i joke.

 
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21st November, 2006 at 21:05:37 -

Nah, it was 100%, then I took it apart and made it better, like a surgeon on a prostitute.

 
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22nd November, 2006 at 03:05:46 -

If you made your game that quickly I don't think there will be any problem creating a new game following the rules...
The official rules is up now stating that "The character MUST be locked into a cell on the grid. If you want to make the grid movement smooth, that's fine, but the Characters MUST be locked into the grid", meaning that your game is not a valid one, at least not from what you posted in this thread...

 
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22nd November, 2006 at 03:16:43 -

It doesn't state anywhere though that the grid can't change it's size.

Image Edited by the Author.

 
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22nd November, 2006 at 04:29:09 -

Lol @ werbad
-Because creating a whole new game is so much quicker then the 5 minutes it takes for me to add a grid based movement option to my already existing game ~_~


However, you are right. My game IS not a valid one:
"Blood and gore ARE allowed.
Slightly vulgar language is ok, but if it's excessive; you MAY be disqualified. "
T_T

So basically, my care meter is reading slightly above a flat 0. Doesn't matter to me if a nazi ruling would DQ me, since I make games for fun, not for $$$

 
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22nd November, 2006 at 04:49:31 -

@Peblo
"It doesn't state anywhere though that the grid can't change it's size. "

Damn right about that ... It does however state that minimum size is 8x8 pixels!

 
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22nd November, 2006 at 06:09:25 -

I finished the engine and I am doing a load of christmessy graphics now, and my girlfriend is making xmassy midi. I am really gonna try to win something this year.

By the way, I am starting to get nervous ticks everytime I see pixelthief post something

 
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22nd November, 2006 at 08:18:57 -

I'd kind of forgotten about it. After last year's horseshit I'm finding it hard to make a real effort again.

Peblo: Or... move the grid? Lock your mans into the grid, and then slide the grid around smoothly? Ooh...

 
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22nd November, 2006 at 11:13:48 -

eh ehm ... i didn't know there was a thread for posting game pics and i can't edit my post on the other thread so i'll just make a post here without editing the other one

Image

 
Vinny

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22nd November, 2006 at 12:37:17 -

Haha, moving the grid. However, since EVERYTHING has to be on the grid, you'd be moving the whole playfeild I think. Also with resizing the grid, you'd have to be resizing the character and everything and stuff.

Didn't say anything about multiple grids though. I'll have 10 10x10.

 
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22nd November, 2006 at 14:51:20 -

Hah hayo, if I could draw as well as you I would probably be making a real game too

 
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22nd November, 2006 at 16:12:07 -

Pixeltheif, seriously, shut the fuck up. Just make a game. His idea of grid-based games are VERY clear. It's totally fair, so just make your game. If you don't like it, just make a game, and don't submit it to the competition.

 
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22nd November, 2006 at 16:20:18 -



 
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22nd November, 2006 at 17:16:30 -

@Bibin

Wow man, thats almost exactly what I'm doing! Oh wait it is!
Yeah, I'll return that stfu.

 
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22nd November, 2006 at 19:15:20 -

it's clear now the page is up.

 
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29th November, 2006 at 04:51:16 -

Image

Early early ingame screenshot. Much more to add.

 
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29th November, 2006 at 05:09:37 -

Still, what's competiton?

 
Old member (~2004-2007).

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29th November, 2006 at 05:59:31 -

SO HOW'S EVERYONES' COMPO GAMES COMING?

Not you, Peblo, you don't count.

 
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29th November, 2006 at 06:07:44 -

Looking good Peblo.
I'm trying to come up with a good idea for a puzzler and make a speed entry. No luck so far though.

 
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29th November, 2006 at 19:46:12 -

My game is the simplest idea ever. Well... it's quite simple anyway.

 
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30th November, 2006 at 01:32:37 -

I count 5 ectoprods members in the last 6 posts!

You better have built photon cannons, we're rushing.

 
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30th November, 2006 at 05:42:57 -

Kekekekekeke!!11

 
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30th November, 2006 at 05:59:40 -

prepare to be blown away, kiddies. my game will rock your socks off in a matter of days.

 
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30th November, 2006 at 07:18:46 -

Lol I wiped my computer completely yesterday, and re-installed Windows XP, so i lost all my files
So i lost all my progress on my compo game... Ah well, atleast i can start another one

 

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30th November, 2006 at 07:37:15 -

...

 
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1st December, 2006 at 09:19:45 -

I have made two screens worth of entertainment. And boy is it entertaining.
Slightly scared that Pod will steal the top spot if he's entering tho'

 
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1st December, 2006 at 10:41:40 -

What, Pod having a legit version of MMF? No way.

 
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Damned retro minigames are too fun to make. I gotta get back on the whole xmas thing fairly soon, or I'll end up scrapping this game and recycling the engine into a diablo clone


Actually that might be pretty smart since I've already programmed the entire diablo inventory system in another scrapped game. Hrmm....

 
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1st December, 2006 at 19:41:39 -

Just put Santa hats on everything, then repackage your minigames into an xmas game, sorted!

 
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1st December, 2006 at 19:45:03 -

O_o that might actually work.

Besides my minigame being 8x8 pixel black and white squares. 4x pixel santa hats, I suppose.

 
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2nd December, 2006 at 20:21:44 -

Yes...the compo...they didnt say what type of grid you may or may not use,did they?
Image

As you may see,im using a hex grid.I wanted to try something else...
Screenie with kinda nothing.finished the walking engine,need to work on buildings...

Image Edited by the Author.

 
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3rd December, 2006 at 06:32:07 -

Looks sweet

 
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3rd December, 2006 at 07:51:11 -

Image

One of my screens of glorious entertainment...
Well, there's not much going on yet, but there will be, I guess.

Image Edited by the Author.

 
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3rd December, 2006 at 09:30:37 -

The screen layout for my Christmas entry:
http://img87.imageshack.us/img87/5282/screenlayoutvv7.png
The big black box on the left will contain all of the gameplay happenings.

Image Edited by the Author.

 
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5th December, 2006 at 20:57:53 -

http://amatter.sitesled.com/gool.JPG

I've got a long way to go...

 
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Bibin

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5th December, 2006 at 22:16:26 -

That is not MMF, TGF, MMF2, CNC, or any click-product that isn't Jamashit. I don't think Jamashit counts.


Also, do we have to include the source in the .zip file? That will kill me with the filesize limit. Please say no.

 
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5th December, 2006 at 22:18:47 -

ooooh get you you little bitch jk x

 
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5th December, 2006 at 22:31:01 -

Nah, thats MMF. I only just discovered mode7 and its the simplest, most powerful extension i've ever used.

 
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5th December, 2006 at 22:48:27 -

Thats not any mode7 I've ever seen. O_o

 
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6th December, 2006 at 18:51:06 -

It must be more than one mode 7 object. It looks awesome!

 
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The Chris Street

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6th December, 2006 at 19:26:46 -

I don't think you need to see source codes, but YuYu, Shab might want you to provide an extra source to the final zip to prove that it IS a klik product you're using.

 
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Pixelthief

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6th December, 2006 at 19:28:52 -

I think the question is more; you have a 10mb file limit; does that 10 mb include the source file or just the .exe? Because if you need to include both, that doubles the size of the game. I'm guessing its just supposed to be 10 mb for one copy of the game.

 
Gridquest V2.00 is out!!
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MasterM



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6th December, 2006 at 20:46:55 -

Image

 
Image

Bibin

At least 9001

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6th December, 2006 at 23:01:16 -

Mode 7, and Mode 7 EX can not do that. look:
Image

The only raised-ground effect mode 7 can do is the "pushed" out of the ground effect, like hills. It can not acheive "floating" platforms.

Owned, sir.

Image Edited by the Author.

 
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yuyu



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6th December, 2006 at 23:26:26 -

Nah, your wrong. I've used three different layers of mode 7ex. The only voxel heightmapping is in the thickness of the platforms. The engines going so well, now hes got hands, and you can grab stuff and throw it like in the original Gool.

Image Edited by the Author.

 
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alastair john jack

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7th December, 2006 at 02:19:27 -

are the ice parts of the ground slippery?

 
lol

yuyu



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7th December, 2006 at 03:56:03 -

you'll hav to wait n see

 
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Chaoz (Tri-Life Gaming)



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7th December, 2006 at 11:05:52 -

Image
It looks way too awesome to be mode7...

Image Edited by the Author.

 
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MasterM



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7th December, 2006 at 11:51:35 -

Image

 
Image

Hempuli

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9th December, 2006 at 16:16:08 -

lol! Cookiemonstar!!

Here's my Christmas toy workshop:
Image

It's soo big!

 
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Ski

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Candy Cane
9th December, 2006 at 16:25:08 -

Ew blood red.

 
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The Chris Street

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10th December, 2006 at 11:50:56 -

I don't think the source needs to be included... but the FINAL ZIP must be no more than 10MB. The contents within CAN be more than 10MB. I'm only saying that perhaps YuYu should go the extra length and provide a source seperate to the zip because I too am a little unconvinced that its a proper "klik" game.

 
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Pixelthief

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10th December, 2006 at 12:04:58 -

I really don't get how anyone could actually use up all 10 mb, anyway....

 
Gridquest V2.00 is out!!
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axel

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10th December, 2006 at 13:40:20 -

Music, mp3/mod.

 
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Deleted User
10th December, 2006 at 13:54:24 -

Damn.. ive totally forgotten about this... >__<'
Ah well, 13 days left atleast... time to start then D: xO

 

DaVince

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10th December, 2006 at 14:03:28 -

I haven't had much time to make another game next to my current ones. Hope I'll whip up something quick soon anyway.

 
Old member (~2004-2007).

AndyUK

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12th December, 2006 at 21:58:16 -

forgetting is a better excuse than just not doing it. OMG im alomst out of time! and i still need to buy presents and stuff!

 
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Ski

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Candy Cane
12th December, 2006 at 22:05:11 -

Im doing that on thursday. My mum wants perfume and South pacific on DVD lol.

 
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yuyu



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15th December, 2006 at 21:39:23 -

The games nearly done. I feel abit cut that you dont trust me Circy! If I include open Source in the final Zip is it going to be available to everyone? Coz I don't want a couple of people rehashing all this work I did on the engine and claiming it as their own.

 
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Joe.H

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16th December, 2006 at 04:11:28 -

The source will only be open to the judges.

 
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Hempuli

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17th December, 2006 at 06:15:48 -

I just posted it.

 
No sig for you.

Knudde (Shab)

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17th December, 2006 at 12:19:25 -

Hey Hempuli, next time, you need to read the rules a little more closely. It said to send a LINK to your game, not send the game as an attachement.

Be sure to read the rules thoroughly next time.

 
Craps, I'm an old man!

Hempuli

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17th December, 2006 at 12:48:22 -

yes, i saw that, but i thought it's not bad thing if i post it within the email.

 
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Hempuli

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17th December, 2006 at 12:48:41 -

But am I now disqualified?

 
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Hayo

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17th December, 2006 at 13:31:20 -

The engine is finally done now, just gotta make some levels.

 
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AndyUK

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17th December, 2006 at 13:46:12 -

Why no attachments?

 
.

Knudde (Shab)

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17th December, 2006 at 13:50:31 -

No, you're not disqualified (Though I am a quite pissed that you INTENTIONALLY didn't follow the rule). And the reason for not sending attachements is that I don't want the inbox to fill up then start bouncing emails back and forth.

I made the rules they way they are for a reason. Follow them please.

 
Craps, I'm an old man!

Hempuli

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19th December, 2006 at 11:00:03 -

Ok. Sorry. I hope you forgive me someday..

 
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Nioreh



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19th December, 2006 at 11:37:20 -

Well, I have now submitted my entry. I didn't include the source, should I do that Shab? It doesn't say so anywhere in the rules, so I guessed it wasn't required. I can send a new link to the source of the game if you wish.

 
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Hernan



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19th December, 2006 at 12:02:59 -

Yeah, I also asked that in the '1 week left' news post. But it's buried in the bullsh*t comments about ID numbers.

I also asked whether it is forbidden to use ripped music. Could you answer the questions Shab?

 
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Pixelthief

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19th December, 2006 at 12:51:38 -

Thats a real good question
It better not, or 90% of the entries wouldn't be allowed.

 
Gridquest V2.00 is out!!
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Duncan

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19th December, 2006 at 16:32:41 -

Mine and Peblo's is nearly done.

 
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Jon Lambert

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19th December, 2006 at 19:15:28 -

Can the enemies wander freely from the grid, or must they be locked to it as well? As in, the enemies would wander on the overworld, and then if you hit one, you go into battle.

 
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