Hey-- I was just curious about doing lighting effects in MMF2....
I made a solid layer in the top frame and switched the ink effect so that it makes the whole scene look like night, but I wanted to have lights in the scene, which would essentially by holes in the "darkness" layer that move around. How can i set this up so multiple holes move around and are cut out of the darkness, creating light areas in the room? Does anyone have an exmple file of this?
Hmm... I had something like that once, but it was only set up for one light source.
That, and it was a pretty low resolution. And it was tile-based, too, so it looked kinda blocky.
But the multiple light sources thing was the big issue.
I wonder.
What if you used the overlay object with some raycasting effects, in order to give a shadow effect that overlaps backgrounds, and then had ALL active objects onscreen have their transparency set based on that difference. Then maybe you could do it without the subapplication.
For one single hole, you could just use one big active, with a hole in it, maybe with some alpha blending too. But I guess that's kind of stupid. I also remember hearing something about the OR effect being able to do something like this, but I've never tried it myself. So there you go, unban phizzy and let him explain kplz?