Make a game in full-screen 320x240 resolution. The catches? The size of the actual frame cannot exceed 320x240 either - meaning no scrolling games. The other catch? No game saves (though passwords are acceptable).
The prize? Lets say... 200 DC points? The judge?
Me!
The deadline? Let's say... Saturday 17th February 2007 at 6pm GMT.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
1st February, 2007 at 17:36:46 -
"Make a game in full-screen 320x240 resolution. The catches? The size of the actual frame cannot exceed 320x240 either"
I seem to remember people attempting scrolling in KNP with a 640x480 window size and it worked.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Eh. No Game Saves. That means no save data may be used. No INIs, arrays, anything which creates external files containing data, really. Passwords are acceptable. Scrolling is acceptable too - but only if it's fake, as in the K+P days.
Anyway, up to you if you want to give it a go.
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Deleted User
1st February, 2007 at 18:29:06 -
Damn That will make it soo annoying...
Bah, i think ill pass on this one D;
Hey, if you wouldnt mind, cant you atleast show us a new screenshot or something? ^^ Pleeease? D:
I just completed the demo, for like the third time lol, i need more x)
Im also wondering how the heck youve coded the level-system without using any actual scrolling, sounds tricky.
Well my latest project also uses external level-files but im not as leet as you Dx lol
Yarr, I guess I could post a few screens. In a more appropriate thread, of course. (I'm glad you like the game!)
And the non-scrolling tile-based level-system is all thanks to my favorite object of all time, the Text Blitter.
Seriously, that object is awesome. I'd thank Chris Light again if I knew at all how to contact him.