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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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16th February, 2007 at 03:38:44 -
Javascript would be an excellent feature for this though, because it supports easy object creation, dynamic arrays, variables that automatically fetch their type...
Old member (~2004-2007).
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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16th February, 2007 at 06:07:20 -
It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.
2 bit color? Are you serious? Do you want NES quality graphics in your game? 4 bit is ok, that's what SNES uses. 8 bit would be better. That's 255 color + transparent.
Multiple graphics layers would be nice too, and the possibility to stretch each layer in different ways. Adding a slight more stretch for each line adds a simple parallax effect.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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16th February, 2007 at 07:36:16 -
Actually, NES uses 4-bit color. 2-bit color would be 4 colors at max. 8-bit is 256 colors. 16-bit is 65536 colors. 32-bit is some 4 billion colours (plus "native" alpha channel).
Old member (~2004-2007).
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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17th February, 2007 at 13:52:04 -
OK.
So Tell me what "bit" the Megadrive/Genesis uses for colour. It has a palette of 64 colours.
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X_Sheep I had a custom rating before it was cool
Registered 01/03/2004
Points 1313
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17th February, 2007 at 14:16:19 -
6-bit?
a/n
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Flava
Registered 30/07/2002
Points 684
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17th February, 2007 at 17:34:32 -
I know my mega drive had 16-bit written on the front of it - haven't a clue if that was meant for colour though?
This is a signature. Have this one on me.
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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18th February, 2007 at 12:20:27 -
No, it's reffering to the processor. Although that too is not an accurate description on speed.
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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18th February, 2007 at 15:27:26 -
PSS: It'd be Klik-Me v4 actually.
Craps, I'm an old man!
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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19th February, 2007 at 02:12:52 -
Psss:
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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19th February, 2007 at 02:13:48 -
And then the snake got him.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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ncsoftware
Registered 18/05/2002
Points 215
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20th February, 2007 at 19:00:43 -
I don't think MMF should go 3D. I haven't been impressed with the attempts I've seen so far. It will only slow down MMF since it's not a true 3D application, but it would be more like a 3D engine running inside a 2D engine.
What I would love to see added to MMF is build in Isometric movement. I know there's a number of extensions dealing with this, but there not easy to use at all. I would just like to see Isometric Movement build in, that can be used the same way as the other movements that are already there (ball, platform, race and so on).
Looking for funtainment? http://www.gamefun4u.nl
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alastair john jack BANNED
Registered 01/10/2004
Points 294
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20th February, 2007 at 19:13:37 -
You speak of immense truth. It would be nice to have a good isometric system, however I think it would become overused. And too many isometric games would suck.
lol
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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20th February, 2007 at 19:25:54 -
Isometric is 2d anyway, you can surely make your game isometric by just making it that way.
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Johnny Look One Happy Dude
Registered 14/05/2006
Points 2942
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21st February, 2007 at 09:14:55 -
I think if MMF don't support 3D apps soon, it will turn obsolete in no time.
The first TGF was released in a time when there were plenty of 2D games on the store shelves, but now you'd hardly find one.
n/a
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Bo Fu
Registered 02/04/2004
Points 413
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21st February, 2007 at 09:33:32 -
Perhaps Clickteam should look into doing a 3D modeling program as well. I don't know if they have enough resources to undertake that little project, though.
3D aside, I think they also need to completely fix their in-built movements, too. They could very easily iron out all the bugs in the platform movement and 8-directional movement and add more options to them to actually make them viable (though I'd still prefer making my own custom engine).
Another thing I'd like is better backdrop pasting and destruction.
If wishes were fishes then we'd all smell like ladies' underwear.
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