The Daily Click ::. Forums ::. Digital Works ::. Show off your editor here!
 

Post Reply  Post Oekaki 
 

Posted By Message

Fifth

Quadruped

Registered
  07/05/2003
Points
  5818

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
1st March, 2007 at 16:24:12 -

So, when a click project becomes complex enough, it's generally advantageous to start making editors to speed up and organize the design aspects, right? of course, the most common type would be the level editor, but perhaps people make editors for other things as well?

I made this topic chiefly out of curiosity. Is it commonplace to make an editor for one's game? Or is it easier, for the most part, to simply make levels straight in the click program's frame editor?

And for those who make editors for their games, are there limits to what types of games get an editor? I'd imagine stage-based puzzle games would be the most popular candidates for editors, but how common are editors for other genres, like platformers? And how similar would editors be made by different people? Would they end up with similar layouts and functionality?

So the point of this topic is that if you've made an editor (level or otherwise), show it off! Post some screenshots of it in an editor-worthy state!

And here's a screen-stretching shot from the editor for "Nothing" to start things off:
Image

 
Go Moon!

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
1st March, 2007 at 16:56:08 -

Sweet editor!

I tried making an editor in my early days and horribly failed. Don't need to make one at the moment.

 
Old member (~2004-2007).

Fifth

Quadruped

Registered
  07/05/2003
Points
  5818

VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
1st March, 2007 at 17:33:12 -

Yarr, the text blitter method kinda needs an editor to work.
But they compliment each other really well, so I'm not complaining.

 
Go Moon!

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
1st March, 2007 at 17:53:05 -

Image
I designed my editor for a couple of reasons, none of which really include game complexity, because Diamond: Revolution 2 isn't complex enough to need a personalized editor.

I made a level editor 1, because external levels will mean less in-game frames and lower game size. The other reason would be the demand for a nice editor, I wanted to give people the ability to create their own levels if they wanted to, once they beat the game. Even share levels with each other.
Absolutely nothing about my level editor is truly unique though, just simple point and click.

 
http://www.facebook.com/truediamondgame

X_Sheep

I had a custom rating before it was cool

Registered
  01/03/2004
Points
  1313

VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
2nd March, 2007 at 03:11:02 -

Image

This be the level editor for Blockguy 2. I plan on having users make levels as well, but in such a way that they can't edit the built-in levels or replace them with their own. Well, not without screwing the game up
You may notice that all walls look the same. The fun part is that when levels are loaded in the main game, the appropriate tile is automatically added (for floors or ceiling or whatever). So the level creators don't have to worry about having to set the right tile everywhere to prevent their levels from getting all ugly and stuff.
The editor graphics are all placeholders.

 
a/n

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
2nd March, 2007 at 08:01:10 -

That is an awesome editor, Fifth. I usually don't make editors for my games. I do have the knowledge and skillz to make one, but not the patience

 
n/a

David Newton (DavidN)

Invisible

Registered
  27/10/2002
Points
  8322

Honored Admin Alumnus
2nd March, 2007 at 09:03:22 -

Making an editor is always a balance between making the game extensible and how much work you can be bothered to put into it. I've made one for a project that was meant to be based around an online database of user-submitted levels - this has actually been shelved for now, but I was really proud of the Preview feature.

Image

Image

Image Edited by the Author about eight times to get our mad IMG tag working

Image Edited by the Author.

 
http://www.davidn.co.nr - Games, music, living in America

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
2nd March, 2007 at 09:22:54 -

You forgot to close the B tag

 
n/a

viva/volt

Awesome Sauce

Registered
  26/08/2006
Points
  1694

Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
3rd March, 2007 at 04:29:03 -

Here's my one for Gauntlet Runner, I'm planning on using a grid based one for Gauntlet Runner 2, because moving blocks pixel by pixel is VERY ANNOYING... I haven't got the array loading done yet but everything else is going alright . But I do like this system as it allows for a certain level of easy after you get used to it. Damn I wrote way more than I meant to... And contradicted my self several times.

Image

Image Edited by the Author.

 
Image
http://bfollington.tumblr.com

Deleted User
3rd March, 2007 at 05:23:11 -

I usually only make level-editors for nonscrolling games only. x)

 

MasterM



Registered
  02/01/2002
Points
  701

I am an April Fool
3rd March, 2007 at 10:01:49 -

Fifth
your editor made me come in my pants
its impressive
makes me think of Cave Story for C64

 
Image

Hempuli

Crazy?

Registered
  09/01/2005
Points
  7968

Game of the Week WinnerGOTM JULY - 2009 - 2ND PLACE!GOTM AUGUST- 2009 - 2ND PLACE!GOTM OCTOBER 2009 - WINNERI am an April FoolGame of the Week Winner - MARCH 2010!-
3rd March, 2007 at 12:51:55 -

I'll post screenshots fron MY level editor when it's ready!

 
No sig for you.

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
5th March, 2007 at 09:35:30 -

I started making my first level editor a few days ago, it's a lot simpler than I thought! I can already see the benefits. Keeping your game to a single frame definitely helps a lot, and the fact that you've already made a level editor makes it really easily to implement into the game you're making

I don't know whether I'll finish and release the game I made this for, but the editor is taking shape, and functions well on a basic level

Image

Image Edited by the Author.

 
n/a

Lukas Hägg



Registered
  02/01/2004
Points
  642
5th March, 2007 at 18:19:54 -

That looks like an awesome editor Fifth. Are you able to make levels exceding the limit of MMF (20000x20000 pixels) with your editor/engine? I've found that the levels for my game will be big, I have one level planned that will probably be over 90000 pixels at least, and I'd like it to be seamless. I was thinking maybe it would be a smart move making an editor if I can get it to let me make levels larger than 20000x20000.

Image Edited by the Author.

Image Edited by the Author.

 
Mendokuse...

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
5th March, 2007 at 18:31:38 -

http://i9.photobucket.com/albums/a62/Peblo/editor.png

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
   

Post Reply



 



Advertisement

Worth A Click