hey i gotta ask u guys a question
when ur loading active objects from ur level editor's such as enemy or foreground
does it require different code then u do for backdrops???
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
well using a tile system doesnt mean that u cant make really nice big backgrounds, it would take a large amount of artistic skill or just taking one of ur large backgrounds as is - and just cutting it up into watever tile size ur using (ie 16x16)
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
You don't NEED to have a level editor program to make levels ¬_¬ Meaning I wouldn't blame Pod for not having one seeing as you can just copy frames and replace sprites. No harm done IMO Level editing is more for players than it is for developers.
Also, I call JFrudy to post his AMAZING isometric level editor here... It, is, NICE
i dont know tim, i think a level editor is for developers can be very useful. For one you can actually program an entire game just using one Frame in MMF but loading different external levels - and u can save all those external levels to one array using the Z dimension
plus it makes a grid system easier to build faster - using MMF level editor can be tedious especially when u want it pixel perfect - ctrl+v, click with mouse, hold arrow key till u get in the right position
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
27th March, 2007 at 09:59:50 -
Pod did use a level editor. There are some levels you can enter where there's nothing but emptyness, proving that the level file in there was probably not found.