The Daily Click ::. Forums ::. Klik Coding Help ::. MMF2 on other platforms.
 

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Dean Avanti



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23rd March, 2007 at 12:04:14 -

Is it possible for MMF2 to able to be exported on other platforms?
Like the wii, PSP, or the DS.

To do it yourself would you need the source code? If so is it available?
Whats the deal on this, is it possible at all to have click games on something other than a PC?


 
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Blueberry



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23rd March, 2007 at 12:43:58 -

It might be possible on Linux. Mac, no.

PSP, DS, PS2, Wii are not likeky as such games are written in a very different language, not at all like windows binaries. Xbox or Xbox 360 are more likely as they are closer to windows. It is not legal to make games for any of these consoles as the companies that make them require a huge licence fee, that you have to pay to have your game it on their console.

I would also really like to have klikgames on Wii. But the chances are not big that we will se such a day. )=
In the end it is up to Clickteam if they'd make a redesigned MMF for DS/Wii/Whatever. Then it has to be legal, though.

 

Dean Avanti



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23rd March, 2007 at 13:02:03 -

Id like to know what do use to do games for the PSP and DS. thats what 2d games are for, what do people use to make games on them, same goes for the wii, you can have a wii dev kit for 17 hundred USD and do it yourself, at that price its asking to have engines port to it.

for the wii I can only think of the Vicious Engine, thats a 3d engine, its also does the PSP, so I cant think of a 2d one, for the PSP and the DS I cannot think of a single 2d engine at all, I have no idea what people use to make DS games, cant think of any 3d or 2d engine that port to it, hell knows whats used on that platform.

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Plooscva



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23rd March, 2007 at 13:16:08 -

My friend on Polish Klik Community has managed to run a Klik (I think MMF) game on PSP using (I think) an emulator. So I guess it would be possible. Not sure. Not sure if you can get in touch, he speaks Polish only and probably poor English.

Plooscva

 
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Dean Avanti



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23rd March, 2007 at 13:33:03 -

I have heard of that, there is a hand held the GP2X that can play PC games.
But what Im talking about is doing something you could get published on those systems.

 
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Silveraura

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23rd March, 2007 at 14:50:44 -

The truth is, MMF2 is Windows Only and it wont be changing any time soon, no way to export them to other platforms, not even other operating systems. You need to emulate them, Google is your friend in that respect.

 
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X_Sheep

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23rd March, 2007 at 14:59:19 -

Brandon is right. MMF2 isn't coming to any other platforms for quite some time.

 
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axel

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23rd March, 2007 at 16:38:23 -

Clickteam said they would port it to Mac and Linux, if they only had someone to do it for them. But Wii, PSP, DS? I actually lolled to that. And them giving out the MMF2 source for people on the interwebs to port it for them? Lolled x2.

 
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DaVince

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23rd March, 2007 at 16:47:02 -

Handheld platforms? No way. Gaming consoles? Perhaps, but probably only emulated with a Windows emulator.

Other OS'es? Use Parallels for the Mac to use Windows on a Mac, and use Wine in Linux.

 
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Bibin

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23rd March, 2007 at 20:50:05 -

Paralells is awfully slow, and it only works on the new intel ones. Use bootcamp in that case anyway.

 
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23rd March, 2007 at 20:53:43 -

Parallels runs MMF2 fine, but running a beefy click game and it will cry lesbian tears. Cuz of Tormishire like I'm always on Bootcamp these days. I'd love an OSX or DS "porter" though. They're never gonna happen but still one can dream.

 
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Ted Boomerang



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24th March, 2007 at 20:55:43 -

As far as other platforms goes, Like everybody else said, there are no plans for gameconsoles like the DS or PSP. Honestly, even if they could, Their performance would be terrible

One thing that I heard IS happening, however, is that they might be making a version for Pocket PC, but based on what I read, that may not happen for a very long time

 
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Liquixcat

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26th March, 2007 at 08:29:03 -

You could always learn a programming language

Even Flash is cross-platform and is very easy to learn. I've been working on Flash for quite some time but with my actual programming course coming up soon I have put off making any games with it until I learn the MCSD courses. I think if you put your mind to it you could make a decent Flash game after maybe 3 weeks of learning. If you get off your ass and take a course on Actionscript like I did, you might be able to do it even faster.

As much as it seems irrelevant, the basic concepts learned in MMF is appliable to other coding languages. Not exactly the code, but the way you go about coding. Structure is very important and MMF is structured.

Hell, even the PSP supports a limited version of Flash 6. I haven't played around on the new generation of consoles but I'm sure they all do or soon will support some form of Flash rendering.

 
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Dean Avanti



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26th March, 2007 at 11:18:08 -

Ahh, so these consoles support flash, is that for real, If thats true, then it would be an opportunity to develop games for xbox arcade using flash, can anyone confirm this, is flash supported on consoles?

This is interesting here.

fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in.

http://www.devmaster.net/engines/engine_details.php?id=308

Game Maker has a plug in that can export to Java, is Java supported by consoles and hand helds

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WillWill

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26th March, 2007 at 13:04:52 -

PSP can actually run on windows, but it runs hella slow (Windows 95 takes 20 minutes to boot). Linux can emulate windows (Google 'Linux Wine Emulator') and use any clickproduct. If anything, I'd try making a game for the PSP, but hey, as I said.. Installing Windows on a PSP might not be worth it, and please don't even think about instaling linux on a psp and emulate windows on it.

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Dean Avanti



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26th March, 2007 at 13:42:20 -

Im not talking about homebrew, Im talking about running it legit, for a handheld if you want to play PC games buy a GP2X, I get the idea that MMF2 cant run on anything other than a PC, not ever, but I am hearing here that perhaps web formats can run, so a flash game will run on consoles, though I find this dodgy as if that was true wouldnt flash game makers be porting hundreds of games onto handhelds and xbox arcade.

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Phredreeke

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26th March, 2007 at 14:22:45 -

PSP, DS, PS2, Wii are not likeky as such games are written in a very different language, not at all like windows binaries. Xbox or Xbox 360 are more likely as they are closer to windows. It is not legal to make games for any of these consoles as the companies that make them require a huge licence fee, that you have to pay to have your game it on their console.

360 already has XNA anyway. I doubt Microsoft would want a competing game creation software on the console.

If you want to make console games, forget about MMF. Learn C or C++.

 
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Dean Avanti



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26th March, 2007 at 16:00:02 -

QUOTE - If you want to make console games, forget about MMF. Learn C or C++.

No, just licence tech that does support those platforms you want, there are plenty for 3d, I just don't see any for 2D.

So I take it the other poster was wrong about flash being able to be ported to consoles and handhelds.

 
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Bibin

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26th March, 2007 at 16:13:35 -

"Linux can emulate windows (Google 'Linux Wine Emulator') and use any clickproduct."

No, it can't. Wine just won't run TGF, and MMF2 won't run because of the lack of proper registry emulation. I've tried.

"So I take it the other poster was wrong about flash being able to be ported to consoles and handhelds."

The Wii supports flash 7, soon to be flash 9. It can detect the buttons on the wiimote too.

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Dean Avanti



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26th March, 2007 at 17:15:40 -

QUOTE - The Wii supports flash 7, soon to be flash 9. It can detect the buttons on the wiimote too.

Ahh, that's very interesting, someone should make something that converts MMF2 games to flash, click users could make wii games then and use the input device. If there was a java to flash program you could use Game Maker, as that has a tool to covert the games to Java.

I tell you what id like to know is, what do people use to make DS games? I have seen nothing, not even in 3D, I wonder if its all made with inhouse tools and there is no off the shelf product, If only it would be able to take flash games, that would be damn fine.

I hope the GP2X takes off, you can run windows games in that, makes life simple for any developer.

 
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WillWill

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26th March, 2007 at 17:41:34 -

To be honest, if I was given the opportunity to code games for a Wii, I'd prefer C++.. In fact, anything rather than MMF2.

 
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26th March, 2007 at 19:18:46 -

"No, it can't. Wine just won't run TGF, and MMF2 won't run because of the lack of proper registry emulation. I've tried. "

Ever tried saving the Windows keys and registering them in Wine, or just plain install MMF2 in Wine? Things will work then.

About the Java question, Java is very portable, but I don't know if there were any handheld versions made or planned. I do know things'll work on a mobile phone with Java.

 
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Dean Avanti



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26th March, 2007 at 20:08:42 -

QUOTE - To be honest, if I was given the opportunity to code games for a Wii, I'd prefer C++.. In fact, anything rather than MMF2.

So perhaps its best to make a 2d engine and editor in C++ rather than using MMF2.
and make your DS and Wii games in that.



 
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Liquixcat

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26th March, 2007 at 21:01:50 -

"Ahh, that's very interesting, someone should make something that converts MMF2 games to flash, click users could make wii games then and use the input device. If there was a java to flash program you could use Game Maker, as that has a tool to covert the games to Java."

Very unlikely. MMF games will NOT run on hand-helds or consoles without illegally modding that console. MMF games will probably never legally support running games on consoles; devkits are expensive and so are licenses. So you have one option: Learn a real programming language, get a publisher, get your games out there.

In the meantime, the machine you are reading this post with most likely runs MMF games . I'm not trying to sound rude but this question is raised again and again, I really see no reason to put indy games on a console anyways.

 
thinking is like pong, it's easy, but you miss sometimes.

Dean Avanti



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27th March, 2007 at 05:56:13 -

QUOTE - I really see no reason to put indy games on a console anyways.

There is some grey area on the term indie, for me it means you are developing without a publisher, not be be confused with self publishing. If you want a publisher then being able to port to consoles is a must, the more platforms the better. If you are selling or giving games over the net then other platforms are not an issue.

For someone wanting to become a developer handheld would be a good way in, 2d is cheaper to develop than 3d so creating games for handhelds would be a good step into the market, of course there are many others to consider as well the market is very broad.


It seems to me that from what people are saying that one may have to make ones own engine specifically for the job, or possibly flash as some have stated perhaps.

UPDATE --

Ive researched this and yes, wii and psp support flash, so yeas its possible, so if a converter to flash was made you could make a game for those 2, the have g-flash for gamemaker, but apparently it doesn't work well, Id love to find something that enabled me to make a fps in flash, even a simple one like the first 2 Doom games, haven't found anything yet


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