Posted By
Message
laq2
Registered 14/03/2007
Points 85
10th April, 2007 at 03:15:57 -
im working on a tank game
which i have a fair bit done on
im after people to tell me what it needs...
the controls so far are normal car movement
ctrl-fires cannon(5 sec reload time)
shift-fires mg(10 second reload time after all 100 shells are used)
http://www.fileden.com/files/2007/2/10/759769/tank%20game.zip Edited by the Author.
check out my site
liamquirke.co.nr
renneF
Registered 02/08/2003
Points 672
10th April, 2007 at 06:14:33 -
Well you could make the turret rotate independently of the tank, and use 360 degree movement/rotation of course. Add some particle effects? I dunno. Also the machine gun doesn't reload yet.
laq2
Registered 14/03/2007
Points 85
11th April, 2007 at 10:57:34 -
i set the reload
i have old tgf right now
i dont make much money
but im even considering handing it over to a tgf2 user at the end and change the movement... need to get one who will first
did you think the screen need to be bigger? i was considering making 2 versions on 500x500 another 1000X1000 or ?X? what people say will work best
check out my site
liamquirke.co.nr
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
12th April, 2007 at 04:56:45 -
500x500 sounds like more than enough, unless your sprites are amazingly huge.
http://www.SilverNova.co.uk
renneF
Registered 02/08/2003
Points 672
12th April, 2007 at 05:25:06 -
800x600
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
12th April, 2007 at 11:10:47 -
If anything, keep the screen resolution in a 4:3 ratio. So 640x480, 800x600, 1024x768...
Old member (~2004-2007).
laq2
Registered 14/03/2007
Points 85
12th April, 2007 at 22:40:21 -
i reorganised it to 600x800 yesterday thinking that and the sprites are fairly big
check out my site
liamquirke.co.nr
laq2
Registered 14/03/2007
Points 85
13th April, 2007 at 00:49:26 -
http://www.fileden.com/files/2007/2/10/759769/the%20third%20army.zip
^im after opinions on t now with the changes ive done a mini map maybe coming later because the map it to big
also doesnt anyone know how i can get the aimer to follow the screen with out messing up aiming
check out my site
liamquirke.co.nr
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
13th April, 2007 at 02:58:24 -
"i reorganised it to 600x800 yesterday thinking that and the sprites are fairly big "
Don't use 600x800, that's a 3:4 ratio instead of a 4:3 one!
Try using 640x480?
Old member (~2004-2007).
laq2
Registered 14/03/2007
Points 85
13th April, 2007 at 06:58:25 -
i think i might make a few versions with diffrent sizes
check out my site
liamquirke.co.nr
Silveraura God's GodRegistered 08/08/2002
Points 6747
14th April, 2007 at 10:58:53 -
Re-inventing the wheel for a little game is not worth it, stick to 4:3, don't worry about size being original, it's nothing but displaying the game on the screen. Focus on the actual game! Edited by the Author.
http://www.facebook.com/truediamondgame
laq2
Registered 14/03/2007
Points 85
17th April, 2007 at 08:52:58 -
ive made the out side parts of the game exsept controls the bulk of the game is made im working on the plot right now
check out my site
liamquirke.co.nr