Somehow, I get the feeling that Circy will turn this into a Talking Topic, if it hasn't been done already .
But still... what is keeping you? Personally, I'm just out of ideas for games that I'd actually enjoy making. My games are either too complicated to be fun to make or would rely too much on animations and physics. Heck, I could even do a list of the things I need in my game:
1. A proper script engine (editor for text based games like Combatant, Trap Designer)
2. A proper AI engine, for some of my more interesting ideas
3. An online network engine, in case I can't do good AI. Even if I had that, I'd still need some online players .
4. A working physics engine (which I did, but it breaks down from heavy use thanks to the bugs that came with MMF1.5's qualifiers)
Ugh, I kinda miss the old, simple games. My Arena Fighters game was fun for its sheer simplicity, I should make a remake of that when I have time .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I'm a crappy pixel artist, that's what's holding me back. Takes me ages to draw even the smallest sprites. I need to get someone to do it for me instead.
That and school.
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th April, 2007 at 01:53:08 -
This topic again?
Hey, I'm productive. Just working on tons at the same time, and sometimes nothing.
Duncan:
Me neither. Deadline for a Data Structures assignment passed thirty minutes ago. It feels good not to have it hanging over my head, even if I'm failing the course.
Plus I don't have MMF or anything anymore. I do, however, have a DVD with TGF pro on it. It's a legal copy, it came free with a magazine ages ago.
If I wanted to, I could install that and make stuff. But yah... cba.
I've mentioned this before? Lol, no wonder it felt familiar. Wow, I'll be glad to be sane again once I graduate .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Graphics take ages, since I'm a perfectionist. And since I don't Click full-time anymore (which I did back in school and sixth form), I haven't had a chance to get used to the bugs in MMF2.
I can think up great ideas, but they're always either too ambitious or I can't be bothered. It's a creativity burn-out i think. I spent the last 14 years drawing, scripting, modelling or coding, and my brain's finally had enough, lol.
Nothing keeps me from creating games, I've just decided to not create for a few months (or years) perhaps and do something else for now. I've just released 3 games in a row and I'm finishing up another one and then it's been enough for now.
I always do that. Spent the fall & winter months on creating games, do other stuff in the spring & summer months. Waste of time to spent hours behind a computer when the weather outside is nice.
I know the game will never turn out just the way I want it to. I have such good ideas, but I don't know if I could handle letting them go to waste on middling execution.
I think a lot of the decent commercial games out there have kinda demotivated me too. I first started in the Click Community because there were no good games out there and all the fun ones were free/shareware. Back in those days, decent games were like Doom, Duke Nukem, Quake, all those boring games that couldn't keep your attention for more than a week (and cost about a week's wages to buy too).
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.