I've got a collision mask/object for my main characer. When an enemy shot or whatever collides with it, I want to destroy the main character's sprite object, all the floor/wall detectors as well as the collision mask/object.
Problem is, when I destroy the collision mask/object, EVERY active object in the game gets deleted. I sure as hell know I didn't put any event that does that. Is this a bug? Has anyone else experienced this?