DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
25th August, 2007 at 06:31:30 -
Originally Posted by AndyUK [Ectoprods] I'm still making lil' pirate and stuff.
i can't show you a new screenshot because ectoprods server... you know the rest.
Actually, only the front page works right now. Well, at least it did yesterday. But nothing else.
It's based off a 360 Engine, mainly used for a Sonic game. I'm not very creative, so the levels stink a little bit. The only thing I'm good at is programming, which is why there's more than 10 playable characters, each with their unique special moves. Except for the boss, which I've never done in my life. The programming I'm mostly into is the Player engine and menu stuff.
The HUD was being kept in the to-do list, and I never got around it.
I wanted to add an AI character, but having a smart AI in would be kinda hard for me. The problem for me right now is making levels, and slowly fix the bugs and the missing stuff, like the exploding fire. I know how to do it, I just don't have the time.
Now having online capabilities, that would be another thing. It's easy, I just haven't been able to connect to another person. I think it all lies with having different ports. If I ever have an exe that actually connects to someone else, I could easily add Multiplayer in.
That sonic game is awesome, well done man! What I'd like to see in it though would be that snazzy speed run thin you can do in Sonic CD where you hold UP and press jump to start running on the stop to build up speed - That was cool. I'll also say that I feel its a bit too fast paced, but I felt that way about the Sonic Advance games and as this is based on it... Well it makes sense. Loving the level design also! Keep it up!