Also note that next year, there IS a similar app coming out called Construct ( http://www.scirra.com ), which is being designed by Tigerworks, Herb and a few other ex-extension developers.
So you may choose to wait and use 1.5 for a little longer, or get MMF2 now and maybe get Construct once it's had a year to mature. Construct's Lite version may be as cheap as £45 though.
It's still in development, but a public beta's coming out in the Summer (roughly September time I think they suggested).
Especially once you get the latest builds and patches, 2 has some nice advances on 1.5.
Immediate conditions are coloured to distinguish them from standard conditions. So you know which events are going to be run the moment they're triggered (like clicking a button, or the triggers to fastloops) and which ones wait to be cycled in the event list (Always, object overlaps, etc).
And the latest build has OR conditions as well, so you can perform some more event logic. Hopefully future builds will feature stuff like while and else too.
Just be warned that you aren't likely to get an unbiased GM vs. MMF opinion here.
That said, if you already have MMF1.5 there's not really much reason to pay for MMF2 unless there's a particular feature you need. MMF2 does have a few interface improvements (and a very few functional improvements, such as scaling/rotation and layers), but there's not much you can do in MMF2 that you can't in MMF1.5.
I should mention that I have fuck all experience with Gamemaker, but I know it is fairly popular, so my (uneducated) recommendation is that if you're going to spend the money on one or another and you already have MMF you might as well get GM7, especially due to the price and also the simple fact that you'll have more options if you have both products.
Well I hope I didnt make a mistake paying 230 quid for MMF2!
Even more so when my coding is so bad a 4 year old could most likey code better hehe.
But I need a new hobby and the few weeks I had with MMF1.5 4 years ago or so was fun,( computer was stolen ) I thought I would try mt hand at learning to code again. Something about trying to make games which just seems fun for me.
Only thing that worries me alittle it seems not many people are using MMF2 and the forums are so much more quiet than the gamemaker7 ones, as I was hoping to learn from other people and maybe even make a few friends along the way.... pffft a few enemies would even be better than surfing a dead forum lol!
Just been trying to code a few simple things in MMF2 today and hehe I am such a noob, seems sooooo hard, hopefully with alittle help from the click community I can get the coding done.
Just one question if I may, should I code everything myself or is it exceptable to use other peoples coding, for example platform engines so that I can get down to the game design ?