I think it was Hayo, or maybe Shab, that had the idea of having a contest of the sorts like this, where one person works on a bit of a game for a bit, say a day or 2, then sends it to somebody else, who works on it for a day or 2, then sends it to the next etc.
Personally I like the sound of that, it would be very interesting to see the outcome, as each person would only see what has been done before, so as long as everybody kept what they were doing a secret (except for the person to receive the game) then the only person that would know what the game was like would be the final person to work on it.
People should do this. It could mark the start of a new era of clicking. A super era.
We would be a super group of clickers.
Chronacoon: 9/10
It was quite unique and clean. You can make movements and have them play back to get through the level.
Timetravel Bloboid: 9/10
Rather original, using a rewind technique to get through several puzzles.
A Skater's Life: 5/10
It just has you do flips and such in a specified time. It doesn't even have you roll down a slant or anything.
One More Time: 8/10
It's nice and complete, but playing the same level multiple times with more enemies each time is a little much.
Time: 3/10
Apparently you just fly around in a helicopter doing nothing else.
Clock Chase: 5/10
Nothing much besides jumping clock hands and collecting coins one at a time.
Time Platform: 6/10
Nice, but it could change unexpectedly and you could get trapped.
Time Wars: 2/10
You just stay out of the way of the bouncing clocks.
Also, for my entry, TimeBOMB, I do hope that your reviews are based on the contest (attached) version and not the fixed version, because the contest version was what was done in time for the deadline.
Haha, you rated my game worse than an unfinished one, that isn't even apparently relevant to the theme. I demand justice.
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
15th August, 2007 at 10:04:31 -
Originally Posted by Joe. I think it was Hayo, or maybe Shab, that had the idea of having a contest of the sorts like this, where one person works on a bit of a game for a bit, say a day or 2, then sends it to somebody else, who works on it for a day or 2, then sends it to the next etc.
Personally I like the sound of that, it would be very interesting to see the outcome, as each person would only see what has been done before, so as long as everybody kept what they were doing a secret (except for the person to receive the game) then the only person that would know what the game was like would be the final person to work on it.
People should do this. It could mark the start of a new era of clicking. A super era.
We would be a super group of clickers.
Actually, Ectoprods is already doing this, but right now we seem to be stuck at Phizzy.
the multiperson project is actualy an idea for one of the next projects. There are four difinitive projects in the pipeline at the moment, past this one. The end of the difinitive cycle will be after 5 compos ( not including the paradox compo)
Clock Chase ( 5 / 10 )
Why is the file "CS" if the game is "Clock Chase?" I just noticed that...
Anyway, once I got the hang of the bizarre movement (such a small jump... yet such wild horizontal accelleration) and how to get from the lower clocks to the upper ones, this game became an interesting little play. Not particularly engaging, though, but kind of an interesting use of the "time" theme. It seems to have a very "V-Cade game" feel to it...
Street Fighter 2000
So, this wasn't a legitimate entry, right? I've got no obligation to judge it?
Cool. Let's move on.
Time ( 2 / 10 )
Ah, the "Unfinished One". What's there is solid, and the graphics are cohesive in their retro style, but the game is little more than an engine at this point, and has no current relation to time.
One More Time ( 9 / 10 )
I thought the idea behind this one was really cool, and the style of the presentation (the little sumo character and the "yaaay!" and "booo!", and the music) gave a generally happy feel. Except it is quite an evil game. Having to avoid your previous runs becomse quite difficult quite quickly as the routes get congested with fireballs. I think it could have used a little more tweaking toward the "kind" side of things (like some adjustments on the movement, or making the collectables a bit larger, and easier to hit while falling), but I believe this is my favorite of the bunch.
Chronaccoon
Wait-- I'm not supposed to judge this one.
Timetravel Bloboid ( 8 / 10 )
This game is seriously quite impressive, considering the polish, the editor... everything is very complete and professional.
The "time" theme - rewinding - is pulled off rather well, and there are a number of unique ways in which it's incorperated into the challenges. And there are some hard levels.
But what's with the long charge before a jump? I don't know if it was for the sake of realism or the difficulty of the puzzles here, but I REALLY don't think such a thing was necessary in this game.
On the whole it was a pretty great game, but I still had more fun with "One More Time".
Time Platform ( 5 / 10 )
This game reminds me of that one scene from Futurama whenever I play it. An interesting little concept as far as the "time" theme goes, but there's ultimately not a lot to it. Another one I could see in the V-Cade (is it something about walking on clocks that does it?)
A Skater's Life ( 3 / 10 )
Hrm... With the exception of one level, there was never any reason to actually move from side to side; everything could be done from a perfect standstill. I can't imagine that it really captured the feel of skating (though I know very little about skating), outside of the moves' names, which ensured that I never knew which button to press. Plus I don't mean to be so critical, but as far as the theme goes, a simple time limit isn't very much.
TimeBOMB ( 6 / 10 )
As far as the "racing against a counter" concept goes, this was a pretty good shot at it. The frantic collection of time isn't bad, but this game seriosly needs some tuning. And the bullets backlogging is also something to deal with.
I had some fun trying to beat it, but I never got to the end (is that one jump even possible?)
Time Wars ( 2 / 10 )
Well, I guess you made this in only a few hours, and I guess that's something.
But there's no reasoning behind the gameplay. If you're going to obscure so much of the screen by large, fast, untouchable objects, you have to give the player quite a bit more mobility. I only beat this game (and I can't believe I went through the trouble) through technicalities.
Overall, it was very thrown-together.
Guys, thanks for all the great feedback: axel for the comments about wall-jumping and Fifth for the bigger coins suggestion and everyone else about it being too much with more than 5 fireballs. I plan to spend more time on my game, taking all of these into consideration and release a full version.
[Edit: Fifth - I realise that it's not mentioned anywhere, but you can press Down to stop your horizontal movement in mid-air, making it a little easier to catch coins while falling]
fojomrtl: The replay recording and playback isn't as complicated as it might look; only 5 events for everything, if I remember correctly. It basically records every key press in an array and each "run" has its own z-index.
BTW, I'm genuinely surprised that we didn't see one "Matrix bullet time" game in this competition!
I'd love to discuss the "chain game" idea, but in another thread. Admins/Clubby: How about a competitions forum?