Top of the morning to you all!
I really want to make a racing game. Yet it isn't too fun if the screen doesn't scroll circular. Maybe that doesn't make sense. What I mean is that the screen should always be parallel with the vehicle's direction. Is this impossible? If not, how would you do this? Any extensions that could do this for TGF2?
Another question that I'll throw in:
Is there a way to make a .1 sec sound clip of a vehicle's rev change pitch? (creating an increasing rev sound such as when you accelerate)
I checked, MMF2 has a "set sample frequency" option. I quickly tried it out and half of the time the sound I played didnt change. TGF2 probably has the option too.
Edit: I tried again. Seems fine. Probably didnt do it right the first time or someting.
This is the closest effect you'll get.
Youll need to rotate EVERY object on the screen.
You can expand it to have active object's form a matrix on the screen, which would be tiled according to your racetrack. Then, you'd be rotating the matrix itself, while keeping the tiles loading from the same input. Basically you're just converting the 2d cartesian racetrack into polar coordinates and adjusting Theta.
Its much more complicated then a simple 2d track, and even when you've done it, it's not neccessarily a better effect. For example, EV nova has it as an option, but many people simply choose not to use it, since it complicates the screen.