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Pixelthief

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20th October, 2007 at 17:25:30 -

I swear there was some idea of this being tossed around... and as it would happen, I made a smash bros engine while I was bored yesterday....

Whats the proverbial word?

 
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Joe.H

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20th October, 2007 at 17:33:06 -

TDC game has to be finished first.

It's scheduled release date is April 31st 2010

 
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Klikmaster

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20th October, 2007 at 17:33:54 -

If this Smash Bros game was online multiplayer..

 
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Pixelthief

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20th October, 2007 at 17:53:29 -

I'm at the stage where thats certainly possible using the MOO2 object. All I'd need to do is pass in controls as a parameter and have 1 player host it.

 
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Retired Kliker Lazarus

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20th October, 2007 at 17:57:41 -

This idea has been floated probably around six times in the past two years.

 
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Knudde (Shab)

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20th October, 2007 at 19:04:49 -

As I recall, the first time is was an MvC styled game (inspired by Rapidflash's engine over at KM)

 
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Johnny Look

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21st October, 2007 at 03:56:39 -

do it

 
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Dr. James MD

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21st October, 2007 at 05:41:20 -

I'll do the backgrounds.

 
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21st October, 2007 at 05:52:18 -

I can do something

 
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Johnny Look

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21st October, 2007 at 06:52:15 -

I'll give moral support.

 
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Nick of All Trades

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21st October, 2007 at 10:17:23 -

You can use my sprites. They are used in the TDC comic anyway
http://s238.photobucket.com/albums/ff134/Chokodemus/

Image Edited by the Author.

 
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Klikmaster

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21st October, 2007 at 16:49:46 -

I'll watch you make

 
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Pixelthief

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21st October, 2007 at 17:25:00 -

>.>

*floats idea*

 
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Knudde (Shab)

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21st October, 2007 at 17:56:57 -

Hold on a sec, Pixelthief, what would you conside a good size for characters, and what kind of animations are we looking at here? I was throwing around the idea of making a paper doll sprite in TGF format so a bunch of poeple could make sprites from the base.

 
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Joe.H

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21st October, 2007 at 17:59:37 -

Punch, kick, defend, being hit, special attacks etc, i would imagine.

 
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Knudde (Shab)

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21st October, 2007 at 18:11:45 -

Alright lets list this out.

Repost and add
---------------------------
Standing
Jumping
Punch
Kick *Might be able to get away with reusing these during jump attacks
Defend
Specials (How many per character? 1 melee / 1 range?)
-----------------------------

 
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DaVince

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21st October, 2007 at 18:23:18 -

You know, I'd love to see a Mia battle vs. a Buzz the squirrel, or a Mitch vs. a baby Circy. Bring it on!

 
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Pixelthief

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21st October, 2007 at 18:26:37 -

Whoa mind I haven't done anything besides create the very basic physics engine:
http://www.create-games.com/download.asp?id=6885

I've slowly been piecing together pieces of special effects that I'd implement in it, like that verlet chain effect, and I'm currently working on real-time screen resizing in MMF using sub-apps (so the screen could zoom out like SSB does).

Sprites could be any size, really, with just attached points for arms and legs, heck, I could use verlet integration to model them as realistic ragdolls while I'm at it (for when the character is sent flying). Since I left the gravity and velocity constants alterable, any size playfield/sprites could work, but I personally lean towards smaller applications (like 320x240) so that resizing/rescaling works a ton better. Its mostly a matter of preference.

 
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DaVince

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21st October, 2007 at 18:32:00 -

Subapps? Wine (Windows crap in Linux) won't handle those well yet!
Anyway, there are special objects capable of resizing, so why use subapps?

Oh yeah, so is this going to be a "TDC characters fight", "click game characters fight" or a combination of the two?

 
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Knudde (Shab)

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21st October, 2007 at 18:35:25 -

Pixelthief, do you have MMF2? That zooming effect is easily accomplished with the Viewport Object.

Image Edited by an Administrator.

 
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Pixelthief

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21st October, 2007 at 18:48:51 -

Nope just TGF and MMF.... and KNP >.<

Is there a viewport object for MMF1? I just need something that can set the "in-level" window boundaries as parameters passed into it, and export the drawn frame, which is then resized to the "real window" boundaries.

 
Gridquest V2.00 is out!!
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DaVince

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21st October, 2007 at 19:05:01 -

http://www.clickteam.info/extensions/extview.php?id=386

 
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21st October, 2007 at 19:38:40 -

I will offer all the lemers money can buy to invest in your business venture.

 
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Pixelthief

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21st October, 2007 at 22:10:15 -


Originally Posted by DaVincothy [Ectoprothy]
http://www.clickteam.info/extensions/extview.php?id=386

dead link

 
Gridquest V2.00 is out!!
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DaVince

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22nd October, 2007 at 02:23:49 -

Really? Hm.

 
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Joe.H

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22nd October, 2007 at 07:00:23 -

I say about 25%-30% of the screen height should be roughly the max size of a character (in this case a 320x240 would make it a max height of 60-72 pixels, or is that too small for some people?)

 
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Retired Kliker Lazarus

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22nd October, 2007 at 08:19:14 -

I'll make sprites, if you want me.

 
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DaVince

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22nd October, 2007 at 09:59:15 -

I assume you mean "want me to".

 
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Johnny Look

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22nd October, 2007 at 13:47:52 -

I want to see Circy vs. Phizzy.

 
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Hayo

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22nd October, 2007 at 14:11:54 -

I remember being asked to work on something like this in..2003?

 
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Pixelthief

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22nd October, 2007 at 14:41:37 -

I'm not getting my hopes up for anything... substantial. Right now I'll just keep working on a normal SSB solo project, which could easily be adapted.

 
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22nd October, 2007 at 15:29:07 -

I really will do backgrounds.

 
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22nd October, 2007 at 16:22:56 -

I will do nothing

 
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Del Duio

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23rd October, 2007 at 08:03:12 -

(so the screen could zoom out like SSB does).

Ahhhhh, I hate how the game does that.

 
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23rd October, 2007 at 11:22:19 -

Floating Head Santa vs. Billybob the Cactus Blob!

 
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28th October, 2007 at 12:36:09 -

I'd help in anyway I could!

just tell me what!

 
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